Hey! From my view (coming from games) the approach seems a bit convoluted. I would probably go in one of the following directions to get a model with nice shading: A) Mid-poly, shading by geometry (e.g. bevels + face-weighted normals). Seems you already started going down this path. Process the sharp edges that bother you.…
Hi, all. I'm professional artist, here my first 3d models for Dota 2, and concepts would like share with you for percent. Cghub http://antonesko.cghub.com/ http://steamcommunity.com/sharedfiles/filedetails/?id=133113911
Yeah I got the best results using the PBR shader even for assets which werent made for it. Like the RK i actually textured in max viewport using xoliul's shader sometime back in 2011. The F-35 on the other hand was textured for Arma 3, which uses quite a unique shading system. At least they advertise it as being "PBR" but…
*Runs in circles, flapping arms and emitting penguin sounds* Yet to do: + Touch up the feet color and shading/highlights (like they can get much better on a 128 ). + Alpha for the flipper. + Considering darkening the light-grey on the front of the 'guin; a bit too bright, methinks... + Paint some color at the eye-region of…
Hey guys, im modeling a door off of a concept by razorb. im having a hard time figuring out how to model the door. At first i thought about just cutting on a plane but it all comes back to the circle im having issues with. Ideas? Im starting to think best way would be to spline out each side of the door then extrude it to…
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Haven't used or done anything like this myself yet :sweat_smile: .. but as i just now re-searched (a little) some snow shader setups where the actual player seems "to paint" on some "track" map.. couldn't the tire track "simple" be added to this already ? Or the problem might be somehow more complex as i understood this…
Hey all, wondering if anyone has some guidance getting this shape with a tile or brick generator: Currently I am using a tile generator with an SVG node to connect the tiles together. It works, but if I want to change any of the tile generator functions, i would have to manually adjust the SVG, which isn't that efficient.…
the fix for this is fairly simple, although annoying, you need to make 2 shaders - one for objects that actually have transparency and one for objects that dont. Even though you objects may be sharing the same textures and alpha channel you need to disconnect the transparency option in the shader for those that don't…
Hi all, I am in the middle of a project creating an Arri Alexa Mini 3D model. I have shaped out some basic shapes and some supporting lines. But I am not too sure on how I would approach the extrusion inside the camera towards the sensor. Below is the image and annotation of the shape I am trying to imitate: At first I…