Elefantopia is an eco-spiritual construction game where you can collaborate with your friends, for real. We are hoping to release it early next year and we feel it needs an upgrade of the graphics. The 3D models need some re-design, UV mapping and must stay very low poly count as the game is released on iOS as well as web…
Hi ! This is a character I recently finished for a freelance commission. It is based on an provided concept, after some discussions with the client, I modified some bits here and there. -Hand painted Diffuse, 100% unlit. 1024x1024. Screenshots directly taken from maya viewport -Polycount: 5190 tris for everything. -Done in…
hey polycounters,Im getting 200 dollars soon and want to upgrade my computer a little bit.I mostly need a new graphics card but would also like to get a new processor.Can any one help me find a decent combination? some specs: I use my compuer mostly for 3d modeling,photoshop,game engines,just Game design stuff in…
Okay. What I'll probably do is sculpt it until it's pretty much finished, retop it, and then project the details back to it so I can get and make use of a low-mid poly version to unwrap and texture. I plan on using Texturing.xyz textures and projecting a head base mesh from 3D Scan Store or something using 4DWrap. One of…
For 3ds max there's also HairFarm - its strong point seems to be the styling part which can be done based on a polygonal mesh. At any rate you can get demos for both Ornatrix and HairFarm and find out what better meets your needs. If you are however not interested in creating hair/fur for pre-rendered graphics and instead…
Mobile indie games don't often have a style with 100% perfect equilateral triangles. If you mean the lowpoly faceted look then that's just edgy triangles. Throw it into Max and use a multires modifier with a low polycount. If you need it to be 100% perfect then write a script to do it. Getting a 3D model with only perfect…
True... but have you played Bionic Commado (the next gen one)... There is this amazinnngg level where there is a robot in the distance just fucking shit up, and its all 3d (obviously fairly low poly) but man... I'm sure if AE pulled something like that off with the spaceship it would look great... And not to mention, would…
Heres some of my "2Cents" for the college thing. I went to a 3d film school thing and dont get me wrong the work environment is great bouncing ideas off each other and shit and its a good way to learn the programs you need but in all honesty i learnt more from polycount in 6 months than i did from a 2 year course so yea i…
Man that sucks! Not much more to say :/ These guys have already given some good advice :) Wish you the best of luck man! Be sure to post a link to your portfolio asap, I'm anxious to see it! Also... Almost all the work I've gotten in this industry has been through polycount and friends pointing me to other 3D related…
It's looking normal on mine : / I only get the exact result you're getting with classic skinning, so I'm not sure if that thing is somehow permanently stuck on in yours. I assume you've restarted zbrush, so I'm not sure what the problem would be. The best I could do is ping-pong it back to you to see if you get the same…