Each day when I get to my desk at work I write down everything I need to get done for the day on a post it note. When I'm done planning work stuff out I then write down what I want to get done with my personal art that night at the bottom. Just a little bit at a time and those big projects will eventually get done.
Hmm I'm on phone so I'll keep this short. If it looks good and is cool, slot it in the last slot on your portfolio main page. I have a character in my folio but I see no reason to remove it or hide it just because I'm trying to get an env art or prop position. None of the interviews i ve had have mentioned that my…
We actually hit 80's last weekend out here in Denver. Though, we dropped down a bit this week, but none the less. Denver's snow isn't like the midwest or the east coast. It'll dump snow but it will be gone and back into the 50's within a few days unless we get a wicked cold snap coming in from the North. It'll vary though…
Not sure what you are hoping to see, some stretching will occur since the landscape is mapped from the top. Also none of the textures you showed in the first link seemed to be tiling textures, you would have to export those separately. (Edit: but it seems like you might have done that in your screenshot. Not sure why the…
Wow, that was truly stunning. Annoyingly as usual with this stuff Im sat there gawping at it from a technical standpoint some of the time ( they seem to have made huge leaps with cloth for example. The way fabric folded around arm creases etc was amazing ) but it didnt take away from my enjoyment of it. As ever with PIXAR…
Yup I did check the usual suspects and although there are sheets there are none of the type that Im looking for. A mech model would be nice or a fully detailed player model is what Im looking for. As I said there was a time when there was tons of that kind of stuff, and Im talking quality, but now its even a chore to…
Hope that you enjoy them e_x SkullboX: sure every thing is possible, The controls that I use for the second facial rig can be used to drive what ever you want. Really it is the same thing as the controls that are in the rectangular control system on the first facial rig. I working on a game rig at the moment that takes TRC…
50? 50? no... no..... no id say that could be done visually loss less at 4k with a bit of reworking, but that with little to none could be dropped at least 750 with out any harm. For this guy i wouldn't worry about it, but for the love of god man try maximizing your polys more on your next weapon! Also not to harp on you…
Barrels have been added to the scene, and I've also placed some fog cards! I tried to make my own but I found that this blueprint by Devon Chiu looks much nicer https://gumroad.com/d/1536da1df298479418d7779772d50252 so that's what I currently have in the scene. As far as the values for the lighting, saturation, and…
I'm feeling the same way as everyone else: too late, I'm mainly a Max user and I could just tell that Autodesk isn't as interested in it as Maya and most studios these days use Maya so it feels like there is less of a point in knowing Max... They should have just done this with Max and Maya from the beginning and got…