I want to use this image as a tiling texture but it has a light gradient across its surface which shows up after it's been offset. Is there a good way to correct this? Sometimes I try and use gradient layers with different blending modes but that's not really working on this particular image.
I think the doc could grow fairly large. I started trying to type something out but got distracted. Probably be good to get a list of headers for all the main stuff and fill in as needed? this doesn't have to be used, just what I see we need to keep track of/expand on: *Team: contributors, skills.. *Map type: brief…
Hi, I'm using 3ds Max 2010 and I used to select multiple edges by holding Shift, somehow it stopped working and now I'm forced to click on every edge with Ctrl. Anyone knows how to fix it?
Hey guys, i got a little problem right here. i always cut holes on flat surfaces with no problems. but now i need to do it on a cylindircal shape and i got some problems. i want to have holes like the barrel got. you see it on the picture below: the cutting is not the problem but shaping it with support edges and giving…
Is this possible from ue4? edit: From the research I have done, there is a gitf built in plugin for ue4. Also found this: https://github.com/code4game/glTFForUE4 But these plugins only handle import. I don't think there is any exporter from ue4 in this file format. Hope that changes in the future.
Hi everybody, Here is a UT character made for a job from school. It's a mix between a predator and a robot Number of poly : 2938 There's a pictures from the modeling : Other ones : http://img115.exs.cx/my.php?loc=img115&image=shadewireframe011fk.jpg http://img115.exs.cx/img115/2250/shadewireframe028zi.th.jpg
Saw this sweet concept by Mike Doscher, and decided to make it my next project. Doing the blockout at the minute, heres how it looks so far. I'd love feedback, as the concepts perspective is kinda wonky and it doesnt match exactly.
You are confusing me! :) It will make sense once you do it. It seems complicated at first but once you do it you'll see it can be quite simple. So a good thing to do then is a very simplified training run. Make four cubes, maybe put a roof on just for fun, and give each one a UV layout and it's own material. So house A…
Hi all, maybe somebody can help me? When i try to paint my model i have some problem whith smoothing and blending different colors/brightness?And I do not know why? Textures 1024x1024 P.S. another my model don't have this problem.
Hi polyguys, I want ask, if you have some tips to create Renderman Material for model presentation. Need one classic light/dark shiny material and same mat for presentation wireframe on white background.. Can you atleast direct me on right path ? Thank you.