If so, the problem is that where would the uv info go in the stack? Maya/Modo doesn't have stack so they can make it as mode. But, for 3dsMAX, it doesn't make sense to be mode.
Nice job, it has a good flow and weight to it. Please add smoothing groups to it http://www.poopinmymouth.com/process/tips/smoothing_groups.jpg (3dsmax, but it shows the gist). Looking forward to the texture map.
http://en.wikipedia.org/wiki/Revision_control You could think of it being like autobak for 3dsmax but it also links comments to your files. Or a way of saving "undo" versions across a project.
Helping out that all models in 3dsmax format with textures and rig are here: http://3d-studio-max-free.blogspot.com/search/label/TEAM%20FORTRESS%202%20-%203D%20MODELS
Say what you wish guys, but if it wasn't for piracy, 99% of the people here, would have never be here! Remenber that old 3dsmax* torrent that started it all for you? yeah... ;)
http://www.autodesk.com/us/3dsmax/how-to/2010/ on the menu bar, click customize and custom UI settings. To modify the default settings. Or you can just save the scene as a MyStudio_ConfgD3d.max
Hello guys, I'm from China and I'm a 3D modeler these are my 3D architecture works. I hope to communicate and discuss with you. I used 3dsmax create model and render by Vray.
Hi, I am a 3dsmax user and would like to pick up the basics of Maya too. Anybody know of any good tutorials / websites or books that teach Maya from a Max users perspective? Thanks.
A quick shot at making some Lava Rocks! Modeled in 3DSMax, Sculpted in Zbrush, and textured using the Quixel Suite. Rendered in Marmoset Toolbag. https://www.artstation.com/artwork/XDNWL Let me know what you think!
Hi Polycounters, i present this model i'm working in mi free time, i want all comments & reviews necessary. what do you think of the topology i work to 3dsmax full.