Or how about the assasins creed franchise? UBI already said it started development on assasins creed 3 about 3 years ago, so long before brotherhood and revelations were released. so they had 2 assasins teams making the games. each one of about 2-300 people. should they just pile 600 people on each assassins game and then…
so this dude is done, next up are 2 variations for him, 1 damaged, 1 overpowered. also put all the stuff into the engine and so far and everything performs pretty good.
1) just erase the old one, and save again. 2) r_displayinfo 0/1 Don't forget to go to preferences, and turn off Source Control, if this is ON, it fucks up with loads of stuff.
Question, whats the difference between 1 x 2048 Specular Map and 1 x 2048 Specular Color Map which are both optional in this contest. why 2 speculars? Thanks
Apparently no more than any other SLI setup as that is exactly what this is. SLI on 1 card. The advantage to this vs. 2 cards is this one only uses 1 PCI-E slot.
Why don't you just make 2 scenes ? 1 for lighting with the attached objects and 1 for exporting with your 438 objects ? No need for a script that will broke all your transformations/instances anyway.
here's a script I came a cross a awhile ago that does this. polySoftEdge -angle 1 -ch 1 ; polySelectConstraint -m 3 -t 0x8000 -sm 2; polyDelEdge -cv true; resetPolySelectConstraint;
1. Pack what? All the textures? Just add the asset to the package, Unity will do the rest. 2. Just make a clean layout for that asset, no overlaps or stretching, and filling the 0-1 space.
i generally have no issue importing hierarchies that goes 2 levels deep. but below that its either rotations or scales causes problems. i tried reimporting the same fbx back into blender and had no issues. but when its unreal engine its a problem. unity also causes problem but its generally more manageable. i like working…
Hey there, I'm Jules! AutoAttack Games is an independent game studio founded in 2014, currently developing its premier game: Legion TD 2. Legion TD 2 is the first ever
competitive tower defense for PC, to be released in closed beta December 2016. It is the standalone
successor to Legion TD, the hugely popular Warcraft III…