You need to attack only one problem at a time. In order to know how to solve problems, I'd suggest reading about the Scientific Method. This is a step by step process for solving problems and finding answers. What you will find is that the people who have faced all of these same issues, but eventually figure it out, use…
Hi Metrons! The Unity Learn site is probably the best place to start; individual bite-size tut's -http://unity3d.com/learn/tutorials/modules step-by-step projects - http://unity3d.com/learn/tutorials/projects There's also weekly live training sessions on twitch, with an archive of past lessons here -…
There is a link in the first post: http://www.polycount.com/forum/showthread.php?t=97311#9 To a technical thread that shares some of the steps we used. In a nutshell it is about diabling several things in your renderer such as anti-aliasing and texture filtering and then running a script over the sprites to add a single…
Ok, so I tried what you said, and it barely changed. I ended up trying to scale everything way down and it still didn't really work. ALTHOUGH, NEWS FLASH: I followed this short 10 minute video tutorial EXACTLY MULTIPLE TIMES (the first free lesson part about actual caustics, not fake):…
Thanks adam! That worked! Muzz, as an overall introduction for beginners I always recommend James Gurney's Color and Light, but specifically for digital colour I don't know. I've seen some courses advertised commercially that I'd expect should be good, but without seeing the content I can't be sure, because I've seen a…
I really enjoy this thread so far, Ive been waiting for one as detailed as this to come up. I only say that because I'm aspiring to become an environment artist and these detailed suggestions and step by step posting is helping me read in pretty well. Only thing I have to say is that everything here seems photo sourced. I…
He sped it up during some parts because the video files would've been much much larger if he recorded and uploaded everything as it was real time. Gnomon usually does this, and adds voiceover comments and stuff like Racer did. Plus, some of the stuff is pretty tedious and no artist wants to talk about every little thing…
i think photos are good for getting the material of an object to look right. for instance, if you need metal. why not find a good picture of some metal and use it as an overlay. the main thing is continuity. if it looks like it all fits nicely, then great!. you should check out the sdk thread in the archives for some good…
KING ARTHUR is an Honourable Mention entry for ArtStation Challenge: The Legend of King Arthur. And I decided to make a short tutorial on how I made the character. This is not a step-by-step tutorial but I will show you some techniques, tips and tricks that I used, as well as my workflow on making realtime characters.…
Hello Guys! I am sorry if this not the right subforum for my question, but I would appreciate any kind of help. I have a sculpture of David (Michelangelo) with multiple layers in Blender and want to change the position of his arms (he should cross his arms instead of the original position). As a quiet modeling noob, I just…