Education is what you make it. After recently getting through four years of "art school", during our graduation ceremony I had the privilege to walk across the stage with incredibly talented classmates who I knew had what it took to succeed. I had seen their ambition, seen them work late nights in the studio, and seen the…
@POFFINGTON , love the wildstar art xD @BROSADOCG , nice job on him @JUYI , great job! @PIXELATEDKIWI , awesome job on him Shem! lots of awesome art in here! been working on the ArtStation Journey Challenge, this is the main thread (lots of sketchfab uploads) but i'll post lots of wips in here too xD Mal's story: this is…
APPLY HERE TO POSITION ON SCHELL GAMES WEBSITE SENIOR LIGHTING ARTIST Schell Games is currently seeking a talented Lighting Artist to join our current team working on a large-scale interactive set of game scenes. Team experience is essential as is the ability to be self-directed and be able to prioritize your workload…
Hey, nice catch! I was having that problem with the front door and spent awhile fiddling with it, but I somehow completely missed the side door. I fixed the problem by fiddling with the lighting settings for Eevee. Getting some light to shine through the window was definitely on my agenda, and I'm hoping that the…
Wow great work! I can already imagine playing in a game with it, definitely going to start following how this continues. I agree with @icegodofhungrary that emergency lights would add a sense of urgency and abandonment to the office if that's what you're going for. In the last two pictures you definitely added that feeling…
Here is the first shot of my work right now, very early in my current project: I still have so much to do, haven't even really thought about lighting, post-processing let alone more props than grass, spruce and the terrain. Going to add more and more now when I've got my scene set up. Honestly the terrain was annoying to…
This looks fantastic! I lived in the redwoods along the north coast of California for several years, and this captures the feel very well. I do have one critique, though: At the moment, everything looks very yellow and there are very few of the bright highlights that are actually hitting white. I think this is a case where…
Good start though the lighting still seems off to me. You have a star that's large enough that it looks like the planet is right next to it, yet seems to be so dim that you can see all the detail of the solar flares and the colder parts. If the star was that close everything would be much brighter and the sun itself would…
So after suffering some artist block, I churned out this. Better or worse? I still tried to get that arch thing on the right side in there but I might scrap that, it's in the reference but It's not like it's a big deal if it's not there. Or might mess with it I don't know. Anyway, All I have is basic Diffuse and basic…
Maybe controversial but I would "switch" the blue with the red and yellow. If your drones are gonna hang out in the end of that corridor you'll need something to draw my eyes to them. Either they will have to be much brighter (and the rest darker), or they'll have all the signal colours (yellow, red, orange etc.) Another…