You're developing a kickass portfolio. It's inspiring. You've got levels and you have props from those levels shown in seperate screenshots. I guess you can work on select props on the level, giving them extra polish and show them in seperate screenshots like you're doing. Rather than developing props on their own. It's a…
Thanks Firith. I tought that if I model a character then having to do the clothes and objects is a great way to improve my prop modeling skills, also I think this could help me improving more organic shapes, but yeah maybe I should focus on props/environment. Also thanks for the references and tips, I'll give characters a…
1. I'm not sure I fully understand the question but I'll write some stuff anyway :) . Companies like Pixar and Dreamworks will paint textures to achieve a cartoony look. It used to be much more common to use procedural shaders that are evaluated at render time rather than textures. These saved on memory and disk storage,…
Alright! A few weeks ago I took a hard look at where I was at in therms of my skill set and well why I had not landed a job somewhere. I cam to the conclusion of a few things. * My environments were too empty * My material definition was off * My high poly modeling skills were not up to par All of these things directly…
I finished this scene off a short while ago and figured I might as well show it here. Probably took around 2 weeks of on-off work. I did this in Marmoset, as it really just started as a way to show off the tarp material (arguably the weakest bit of the scene) with some finished props I had lying around. I decided to expand…
Welcome to the Concept Thread for the next Monthly Environment / Prop Challenge! We had some great options submitted for the last Challenge - keep the votes coming as it always makes this more fun! It's time for our round of voting for September and October. To clarify, this thread will be replaced by the official WIP /…
I want to go into a junior hardsurface position and I was told to copy this demo reel. I was told variety was more important, so there's suppose to be a hardsurface prop, environment scene, vehicular prop and any organic modeling. And of course, only show the best props. Don't crowd the reel with anything that could bring…
Hi, Here is my humble opinion :poly124: Well, I was close to ask a refund but considering I played ~100 hours I guess it would not have been very fair towards Blizzard. Anyway I'm very disappointed by the game and ended by deleting the game. Maybe I was just expecting too much from the successor of diablo 2, from a game…
not bad! There are some things I'd consider though: on the shield, -the level of detail is a little wacky. Might be the painting, might be texel density, but the metalrim's details seem much tighter compared to the wood. That doesn't mean the knicks and scratches need to be the same size between the two, just that the…
I realize that, and it works for both DM and CS with a few minor modifications. I was careful with the textures I used because CS can use HL2 textures but HL2DM can't use CS textures. Because people can have HL2 and not have CS-S. There are a few CS props, but they can easily be switched out for HL2 props. I did make two…