I am trying to create perpendicular edges partway through a square-ish shape. I want one edge to be soft, and the other sharp. My first attempt: With this attempt I thought to pull apart the edges on the soft edge, so they diverge away from the hard edge and minimize the issue. The topology: The Issue is that I still get a…
hey guys now apparently everytime i plug my external hard drive onto my laptop ( and any other pc ) windows just wants to format it, it happened all of a sudden , i have alot of important stuff on that external hard drive and would be cool if windows would let me access it :( thanks alot in advance !
https://www.artbyanthony.com/ I recently culled my portfolio and added what I had. I'm already working more, but I think I need more direction. So a few specific questions: * How much and what entries are actually good enough to help me find at entry to mid level work? * Do any of the pieces need more breakdowns shown? *…
Hey guys I need to create a uv island from my hard edge model. I don't know if my request mean something... In other word i would like to create a uv island, each time there is an hard edge A script exist for maya, but I don't find for 3dsmax. I tried Textools, without result Have an idea Thanks
Hi everyone ! I got a quick question about normal map baking and texturing workflow I've read some articles about Normal map baking, and they all said that in order to have a clean result, I have to have Smoothing split, and UVs split on every hard edge for example like this box but for texturing purpose sometime I can not…
Hi, my name is Fedor Kurmazov, I am a self-taught Hard Surface/Weapons Artist Portfolio: https://www.artstation.com/specter Email: f.kurmazov.b@gmail.com Main Soft: - Blender - Substance Painter - Gimp - Inkscape - Marmoset Toolbag Main CG Skills: - Hard Surface modelling - Low-poly modelling - Sculpting - Retopology -…
I'm not sure where you're getting that from this thread; A. Smoothing groups or not, will have no effect on your bake(as far as projection goes, seams etc) if you've got a properly set up averaged projection mesh. B. Whether or not you can get away with 1SG is very specific to how your renderer and baker are sync'd up, if…
Good job so far man. Keep in mind that the handle is almost never seen by either a 1p camera or a 3p camera because the players hand covering the handle. So you could lose some of those edges loops and save some of those polys on the handle and put them somewhere else :) It depends on what kind of camera you want this…
It's quite interesting actually - I personally find zero enjoyment in playing that kind of game on hard difficulty. I understand the challenge it represents, but it somehow doesn't click for me and I am happy to just "sit" through the campaign on easy. However ! I am a complete nut when it comes to games with a carefully…
1st beef: The image breaks thread formatting making it hard to read posts... son of a bitch I hate that! I haven't finished some of the two monster posts that followed it because of the break. We would get the point with a smaller image =/ 2nd beef: No offense to the model because it looks good but its a higher poly…