Thanks for taking the time to write some crits ng. aniki :) I'll be doing more Victorian style ornaments for a large UK scene that I'm working on in UDK. I'll take your suggestions in mind! The death-stare idea is cool, and I can use that on a gargoyle statue that I'm starting. It's another piece being used in the scene.…
I can't offer things for you to change since I simply am no where near your ability in the composition department, but I figured I could offer up a couple of my thoughts. My biggest nit-pick about the scene is that I find it very hard to know exactly what you have going here. It seems like a desert-ish theme with sand and…
This is a good start, but there are a few areas in lighting that would really improve and push the scene. * With as much atmospheric perspective that you have in the scene, those streetlights need a light shaft/god ray projecting downward. This can be done easily with a shader on a tapered cylinder. * I can see that there…
I don't think there is an answer to that, other than that it takes however long it takes. The sample Reflection scene on my laptop takes over an hour to build at production, but only about 6 minutes on my desktop. With your scene, I would expect building to take quite a while on any computer. You've done a fantastic job!…
Can't comment much on your reflection issue but I think if you just tweak the scene a little bit so your renders are more grounded you'll sell this scene a lot better. With the camera viewing areas that don't have anything in them it's drawing me out of the scene, I'm focusing on the negative black space rather than the…
The scene looks good, however I think you're missing a lot of the elements that makes the scene look "real". Just look at the reference images. No bloomy glow on the floor, No awkward point light shadows from one light source. The reference image looks "real" and your scene looks kinda like amateur CG lighting. If you look…
So what I'm thinking of doing is simply quarantine that animation scene. What I mean is Basically I will keep the broken scene, since it has all the animations i've done so far and I will create a new scene, import my model and everything else I can salvage (facial rig, bones, etc...) and I will re-map the bones onto a new…
I have a question then (this is not to start shit, I'm actually just really interested) was this for a show piece, or was it more for just fun? I'm getting a bit confused here because although (i think personally) you have been given some great critiques that would clearly bump the scene up in quality, for the most part it…
I'm really big into music, and have been involved with the metal/death metal/hardcore scene since middle school, and its bands like these that disgrace the entire scene. embarrassing really. i have to admit that these videos are almost comical, but at the same time it actually makes me angry, haha. i would just like to put…
For those of you using Max and the Source Engine, I wanted to share some new updates. Today I loaded an update to Wall Worm that fixes the Brush Material Exporter bug that wouldn't let you export the Material and Maps in the same pass (you had to export maps, then materials). I also added recently the ability to place and…