Working on rendering a scene with a Low-Poly version of Johnny the Homicidal Maniac. He's yet to be posed, was just trying to get the rendering down, stumbling into a few issues, biggest of which is trying to get atmosphere shadows from the volume light with either the scanline renderer or mental ray. Scene wide shot :…
Yea thanks guys, I think I'll learn a bit of max, it cant hurt. I can still use LW for most stuff and having a bit of max down will make a transition easier if I HAVE to switch in the future Learning to render in Max would be an asset, I couldnt get a proper beauty render out in the last comp I entered because LW cant…
is there a proper way to render and composite the environment fog pass separately with maya (I guess any other software would be the same) and vray? what I do is, I render a version of my scene with the flag "affect camera rays" set to off so they fog isn't visible, then assign a material override so everything is black…
Here is my set up. Mental Ray Rendering. I have a skylight in the scene. I have a ambient occlusion map on the model. Within my render to texture settings, what type of map do I do for a ambient occlusion map? Because within the ambient material theres the settings for the AO but then if you choose ambient occulsion within…
Ok, projecting off of a high poly model isn't too difficult. Once you finish modeling your high poly model you would place it directly over your low poly. Make sure that they're as close as possible in size. If you press the 0 key, it's the shortcut to bring up render to texture menu. With your lowpoly model selected,…
Ah, sorry for putting you on the wrong path by saying it was in the plugin manager :( I am also not completely sure how all those settings for Mental Ray are interconnected and why the passes work out of the box without issues. I must admit except some basic lessons from school I never bothered too much with rendering in…
Gah! So many things about so many programs! Well I'd have to say Shake's way of always having the render preview at 360x243... this wouldn't be bad if it wasn't so easy to forget to set your proxy to full res at render time. Last month I spent 3 full days (unpaid because they were after my contract ended) franticly…
Thanks a lot for pointing out! That gives me a great direction to fine tuning. So far the rendering settings in Iray for the renders below seem to be the best. How do you feel? I have not refined the textures yet because I have not been happy with the way I made renders until this one. Without a good render setting, it is…
Hi Polycounters ^^ There a mini update . I made a paintover ( left ) and faster render (right). I wanted to try to blend """2 style"" ( it's not style but render ^^ ) from handpainted for the main part to PBR for the base. For me the both are cool because on left we style in the same style/render but on right we have a…
Depends on how the normal map is rendered. If this is viewport display in Max, there's likely going to be seams, because Max's viewport rendering generally sucks. There are several ways to display normal maps in Max, I can't remember which ones are synched to their baker, the only one I remember for sure is to use the…