The Bundeswehr Mod for Arma 3 and the future of Arma Reforger/ Arma 4 is recruiting. We focus on recreating the equipment & vehicles of the German armed forces. In order to accelerate the development of the BWMod, we need your help. Knowledge of the German Army or experience with development for Arma - or games in general…
Zbrush doesn not render soft normals in viewport. Try using BPR render with soft normals turned on to see what it actually will look like. Zremesher isnt there to fix facetting, it can with enough density, but you might as well just subdivide your mesh once more.
Why you trough sexually derogatory terms so easily . Have I offended you or women in general saying their look is more perfect thus having less visual deviations and more subtle variations . You think the variations more overt , I say more subtle . Do you think it's enough to gaslight me ? What I meant basically in…
Download the complete tuto (with the working files) on Artstation Orb Gumroad: https://gumroad.com/orb Jron Gumroad: https://gumroad.com/environmentdesign
Hi there once again! I have been very grateful for all the contacts I have made with my previous job offerings, so I would like to offer this job here as well: Turn character designs into animations. I already have 1 great animator working on this, but due to time constraints on her side, it would be great to have 1-2 more…
In order to match the reference more closely, it may help to get a standard human base mesh in there. There are some under Windows > general > content browser IIRC. Can use it as a guide for the proportions. It looks like the concept is using normal human proportions. The width of your chest is abnormally wide in…
Any idea on how to get some type of AO between the meshes? I'm able to get some AO without raytracing (1st picture) but once Ray Tracing is enable it's no more (2nd picture)... Most of the assets on the render are textured with a trimsheet.