nrek: Thank you, and all very good points so I really appreciate the crits. I fixed the stuff you mentioned and it only cost an extra 20 tri's so its definitely worth it. Here's what it looks like now:
U are mad, I load up steam, got my hl2dm update, open Hl2dm, Refresh server, join one, and dance of joy, we were like 20 players, My ping was 50, no lag, I was rocking, I love it
I got me a canon digital rebel, but no clue on how to get those really nice shots. My pics come out alright but not 'vivid' enough. http://jeremytoons.com/index.php?option=com_content&task=view&id=20&Itemid=30
So I'm working on a low poly model and the curves are smooth in Maya but when I bring it to Zbrush they are all hard edges. Do I need to make a ultra rounded version with like 50 edges instead of 20 for importing into Zbrush or is there a quick fix for this sort of issue. Thanks
Had the same trouble with the pop up keyboard on windows about 8 months ago. Annoying but fixable with the help of google (like most maladies pc). Been using small tablets for about 20 and in all that time never experienced a real show stopper.
Artist looking for work creating 3d assets, models, graphics, 3d prints, and visualizations of all kinds. See some samples of previous work here: http://jrs100000.deviantart.com/gallery/ https://sketchfab.com/jrs100000/models Rate: 20$ per hour or flat fee. Reach me at jrs100000@gmail.com
EDIT: 2nd video, behind-the-scenes hype video Start 2:20 for Bruce loosening up. Back muscle definition in particular. Arms states, tense to relax. https://youtu.be/GAYHrhf4KUc?t=140 https://www.youtube.com/watch?v=SIzkc5ouE2E
A mesmerizing version of Pac-man, reminds me of the beginning of the Spore presentation. Sucked me in for 20 minutes before I got to the end. I just love how intuitive it is, though. You can kind of just play around and you'll learn the controls / mechanics pretty easily. http://intihuatani.usc.edu/cloud/flowing/
Yes, they will be. The seems in your screen is not related to thin triangles . While thin triangles are not ideal you can't get rid of them completely for low poly game style models. But if you model for Arnold offline rendering you should use quad only modelling probably and use normal maps only for tiny hi frequency…
Hey Mark! Thanks for the reply, I guess we will have to be patient ... more patient. ;) On the subject of Redshift, I saw this morning that they have released the Blender plugin - https://www.blendernation.com/2020/11/20/redshift-plugin-for-blender-released/ Thanks again! Daf