That's the part that I think about. Love or hate the iPhone/Apple, but the iPhone changed the way cell phones were created. Before the iPhone, there were mainly variants on the clam shell designs. After the iPhone, clam shells looked old. Cell phone interfaces were elevated to the next level. Would Google have Android?…
Make sure you don't have any overlapping UV shells when baking, or the software will try to place 2 sets of information in the same spot and cause errors. Offset any overlapping shells by 1 unit in the UV editor in any direction. If this isn't the issue, it's probably not your UVs that are bad but rather your mesh normals…
no just remove the mirrored uv shell for the bakin process move it to uv sektor 2 2 or whatso ever then it wil bake fine ! :) edit: as u use blender copy the object move the mirrored uv shells outside the checkered box in the imageeditor....aka uv thingy screen..... export that copied version to bake in xnormal... which i…
The minolta 50mm 1.7 is the first lens you should buy, you can pick up a used copy for $75-100 on ebay. This lens is sharp from about F2-5.6 or so whereas teh kit zoom is sharp from about F5.6-F8 or so, which in use means you can use the 50mm in a wide variety of lighting conditions. Its so cheap that it just makes a lot…
Hello, I am pretty new to this site, but I have been modeling for over 4 years now. I am new to this site posting wise but not knowing about it wise. Anyways, I am doing my first vehicle for a game and I was wondering if I put all the uv shells into the same 0-1 space on one material or is it common for game assets such as…
AGoodFella is right, there is potential but keep on working hard. I also would recommend watching for tuts online (there are a boat load of it). Also, your reel is 2 years old and I think you should make a new one. I know it takes a tremendous amount of time to create one but I'm sure if you have the grind you can make it.…
Hey there, Chris! Thank you very much man. Love your work;) I hope those additional videos will prove useful. Yeah, I was afraid that canyon might turn out a tad too long. I started to get this feeling closer to the end but I've already composed the music to fit the editing, so hopefully it's not a dealbraker.(fingers…
Mine. Haven't been posting anything for a while, because I've been learning how to make textures inside zbrush. Finally after browsing rocks thread, I got some grasp on it, and while those texture are still crap, I'm proud of them, they are best sculpted textures I have made so far :D . I will upload textures alone later.…
Updating with our current openings ★ 2D/3D Artist - Characters/Creatures (1) * Experience with Blender, 3DsMax or Maya required. * Experience with modeling for video games and using a PBR workflow required * Expected to create 3D game props including characters and creatures * Experience with Morph Targets a PLUS! *…
It's a strange site - it looks like time and effort was put into a nice banner, then the rest it just a bunch of images. Stylistically, it doesn't gel for me. I'd say it's a little wide, but I always say that. But it's a little too wide for my default browser size - so I had to widen it. Except all the content was on…