Happy birthday bro ........... ...................__ ............./´¯/'...'/´¯¯`·¸ ........../'/.../..../......./¨¯\ ........('(...´...´.... ¯~/'...') .........\.................'...../ ..........''...\.......... _.·´ ............\..............( BRO FIST YOU DONT NEED TO SEND THIS TO FIVE BROS AS YOU ARE NOW A BRO your…
Does any one else has Nitrous viewport performance issue with high poly models in 2013? I hava 2 millions polygons model that I made in 3ds max 2012 and it's working fine in any mode with 30 and more FPS on my machine. But When I load the same model in 3ds max 2013 I have only 1 FPS and I can't even move the camera. If I…
I made this Inari shrine environment. I've always loved foxes and I'm pretty happy with how it turned our and my growth so far. The statue was really fun to make, and I plan on making more stylized animal sculpts in the future.
i did not love it, and didnt hate it. but i think if i had never seen any of the movies before seeing this one i don't know where i would place them in order of awesome. I will say by far the bissgest enemy of this movie is peoples nostalgia of the originals. aliens did not bother me, i liked that, i think maybe they over…
Info post. I'm making CG cinematics from zero (except sfx/music that I'm using made by others)Software I prefer is Unreal Engine 5, Blender, Teya Conceptor and Davinci Resolve.Important thing is that I so skilled that I developed my own 3d software using c++ :)Here a some cinematics/videos in different genres, sci-fi short…
Hi guys, I'm currently studying game art and recently completed a character for a group work game in our course. The art style was meant to be cutesy and fun, textures were to be simple and flat, and we needed a flying character, so I concepted up this little fatty After being given the go ahead, I sculpted & polypainted…
Hey everyone, It's bitter sweet for me at the moment, as I just notified Fred that Polycount (that is, our Forum) will not be participating in the Dominance War contest. They say that creating great art isn't about the final product but the journey that led you there. Unfortunately, the final product was always great but…
I personally really like this route but I can see how you're running into some problems. I feel that having a wide shot rather than a compacted one would you give you more range. Right now its very close quarters and too much is happening to get a clear idea of what you are trying to convey. When I first looked at it I…
okay this is a general overview of how i was up and modeling in maya in about a day or 2 in my freetime.. probably took about 5 to 6 hours total for me to be up and running. another note is i dont use much of the interface in any art package, i always learn the hotkeys or map them to my liking so the interface never gets…