While we're talking about the UI, there are two minor tweaks I wouldn't mind seeing down the road. First, add a "lock" (like in substance painter) to the output map resolution, so if I'm baking a square texture I only need to adjust one dropdown box rather than two. Maybe even add + and - buttons to step up/down one size;…
Hi! I’m making a website to have an overview of all Aseprite Extensions, scripts and themes, grouped by category. Also Tiled extensions. https://pixelartworld.netlify.app I hope you enjoy my website. It’s a work in progress. PixelArtGirl
Unreal Engine 4 I'm proud to announce that the NDA has finally been loosened by Epic Games, we have unreal engine 4. Having said that, Network is currently in the process of being ported and developed in unreal engine 4. We've had the engine for quite some time now and have made significant progress in-engine which will be…
One thing that’s worked well here is to start a new Topic and post your work in progress, with frequent updates as you go along. Ask for feedback. But keep going whether you get any or not. Be a force of nature! Kick ass and chew gum! You got this.
Hello, I'm working on this game-ready Sig Sauer MPX model with custom parts and I'm just about finished with texturing. I'll be creating a DBAL-3 laser device for the gun as well that I haven't finished producing a low-poly model of, so I figured while I'm doing that I can gather opinions on my progress so far. I'm…
try putting the material effect before the uber post there are some weird things that can happen sometimes. you can always try and treat your own post process chain. without all the unnecessary stuff if youre just trying out a effect.
So, I started this project a while ago: https://www.facebook.com/TouhouKart It's been making slow progress recently for a number of reasons, but progress is being made. In fact, the game is quite close to being ready for a demo release. The trouble is that the project has gone through two character modellers, one of whom…
[ QUOTE ] One advantage is seeing the artists you mentor grow their skills and maturity and worldview. Just like teaching (or raising kids!). The people part of it is the most difficult and the most rewarding, in my experience. [/ QUOTE ] I just had to comment on this real quick. I know you didn't mean any harm, but this…
Hey friends, I'll be trying my hands at unlit hand painted style. Here is the modeling so far. Will make a few adjustments but I think I'm almost ready to move on to the rest of the process.
Finally! We are extremely happy to announce to you our next video game art challenge here at Polycount: the Escape In many ways this challenge will be an experiment for us; Usually we have very tight-knit rules & specifications for our contests and a very specific theme. This time around we wanted to offer you guys a…