Hi! Based on those few renders, hard to tell, could be many things. Ideally share a mesh/part that's displaying the issue (zip and attach to post or host elsewhere), so the issue can be re-produced and the mesh inspected.
I'd been dreading this part of the build and I was in split minds on the method to model this. Do I refine the edge by adding more loop cuts and make the model higher poly? Or do I do a Boolean difference and suffer the affects of N-gons? I asked my class mates on our discord (a really brilliant group and I'm very lucking…
Just would like to share my experience . it's awful. Chat hallucinating all the time. Invents nodes out of a blue . Some never existed output parameters . Wrong expressions . Misguides you all the time . So amazing contrast with Blender where it writes its own addons , create node tools under your requests or draw you a…
Continuing with the materials aspect :) What helped me figuring out the wears, scratches and damages was looking at the photos of machinery and just trying to pinpoint exactly what is what (sort of a CSI approach :D ) so for instance find an image of.. lets say pipe valve, and look at every scratch, discoloration, dent,…
While I still see no real alternative. Just wonder if it's only my impression. For years I see only cosmetic improvements . Node bypass been best of them IMO yet took decades of users prays . Coming to Blender nodes feel so much like breath of fresh air . Any custom node saved in a library could be done local to the file…
Hey guys, I have a new beta release. I had to leave some of the planned features such as the customization menu out of this release as I wanted you to get some of the new features before I go on holidays and the 2.8 release. I will do my best to fix any issues as soon as possible, but I wont be able to spend a lot of time…
I'd say your creature's claws could be redone. The points of the claws should be touching the ground. The concept has claws that are round and curved and reach around the front of the toe, whereas your sculpt has claws which are flat and oddly shaped. I'd also tighten up the skin above the fingers, as right now it looks…
hey man, your doing great job here. the overall look at first stance is great, if u wanna get it better i would suggest same as other said here go softer on the edges, make sure its showing, maybe go x2 than what u got and another thing is the shape and proportions even on the smaller part, yea i know its small and…
To answer your initial question "why should I bother" A - More efficient, less vertices. B - Less UV seams to deal with. C - Higher quality. It can be difficult to mask hard edges with rounded normals. This is actually incorrect. When you harden an edge, what actually happens is the verts get doubled, with vert normals…
Ha! I see what you mean now. So, that sort of lightning can usually be baked fairly easily with max and maya. Most of the time you will get the option to either render this to texture, or to vertices. I never actually did it in Max but in Maya look for batch bake > MentalRay, there is tons of things you can do, even…