New project, the Professor. Got no concept for this one, but my goal is to create a "Mad Professer"-character with some hard-surface stuff to broaden my skillset. Please post feedback if you got any, I'm here to learn :> This is my progress so far: Obviously still alot to do. Next up is to keep working on some of the…
At the moment, the palette feels a bit muddled; light gray & sky blue don't really go with black & gold. If you're going for bright, gilded surfaces, then look at Eastern churches - especially Russian - rather than western ones. Western cathedrals tended to have rather drab surfaces with ornate stone work; the only color…
better but the shadows are still rather heavy, like there seems to be no light reflected off surfaces onto other surfaces. Also make your text a more subtle grey because it just catches the eye too much and makes the environment look worse. Its a great environment, certainly as cool if not better than what I saw in deus ex.
With hard surface stuff, I highly recommend that you use a dark grey material with a high spec value. GI only renders can hide surface imperfections that will become apparent when baking the normal map and creating the high spec material and in general GI only renders make models hard to critique beyond mis-matches to the…
My God. I think they've done it. And it's beautiful. http://docs.autodesk.com/3DSMAX/16/ENU/3ds-Max-Help/index.html?url=files/GUID-AA81EA1A-B4E1-4B47-B3AE-7C4AD62E24FF.htm,topicNumber=d30e3789,hash=GUID-F10EB01A-C1B8-422F-AE10-5AC53854C9EE Navigate: Modeling > Surface Modeling > Editable Poly Surface > Editable Poly…
Small update: I tried using Reduce, but because some of the flat surfaces are connected to non-flat surfaces, I get some bad results: Is there a plug-in or script or function that JUST reduces/combines the flat or square vertices? So I don't get this kind of bad result, where 10 non-flat edges lead to the same vertex?
I do not think its much scratching off paint, but overall aging and coloration of the surface itself. If you scratch away that perma-grime layer on the surface of something, the clean underlying metal will show through and so forth. But yes, I agree that scratching every single edge is totally overkill and gives it a much…
The edges certainly are cleaner, I would say you have too much padding. You should see how this affects a shadow casting across the flat surface because I feel like by straightening the UVs you just moved the problem from the edges to the center and you don't notice it because there isn't a shadow casting across the…
Well .. I can't say I am really feeling comfortable with anything yet but hard surface modeling complex shapes is definitely able to get on my nerves very easy. Sometimes I get stuck on not being able to terminate an edge for very long time --that is why I am doing some hard surface right now....
@ Notes - (If you read this thread again). I did try the dirt normals, easy to get working, but it was barely noticeable. Im guessing it may have a better effect on rock and stone or some bigger metal surfaces, but it doesnt really add much to the small surfaces. Thanks for the tips though, i will/have been using this…