Disclaimer: As much as I would like to have athread with many likes, the following are a LOOOOT of images, so lets not explode the news page by giving these image heavy threads some likes. Hey guys, as many have already heard. pretty much all unpublished projects by Phoenix Labs have been canned. And sadly this time it…
After winning the Stages category with his impeccable re-imagining of E. Honda’s Bathhouse in our recent BRAWL competition, Jordan Walker gives us a bit of insight into who he is and how he got to be so awesome. Currently working at Epic Games, Jordan is part of the Gears of War team - way to steal all the talent, Epic...…
The Hearthstone team is looking for a visual effects (VFX) production artist. The focus for this position will be working closely with the art director and designers to bring the teams artistic vision to life. Responsibilities include creating evocative visual effects in the fun / whimsical style that is synonymous with…
My personal take. Passable Art Director: - Great Understanding of Visual Theory + creating a style and a great communicator, with an understanding of time constraints. Good Art Director: - All Above + Great understanding of technical limitation, and Video game Language (Silhouette progression, UI, visibility, path etc).…
I'm not sure about the lighting, I know Skyrim does it very light but then that is at the cost of realism. I think you have a good inbetween, though you could make the light of your torches a bit warmer. One thing Skyrim is really good at is directing the player, using the environment to tell you where to go. You should…
Now I know why they call it the CRY:'(engine... No I know it is great and I would be having so much fun if I wasn't hung up on this... Here is with the exact settings you specified: I am so close to making a youtube video of the process I have gone over 5 times so someone can point out what I am doing wrong, but here is a…
@5rettski Observation and speculation can be informative but sometimes the best way to learn is to actually recreate the effect by starting from first principles. It may be helpful to break this problem down into it's constituent parts then work through solving each of them individually to build up an understanding of the…
Hey thank you for your response. Well it is true, i should have put more about my process... After finishing my low poly, i baked the ambient occlusion in Xnormal. Then i used 3dcoat to correct some errors on the Ao. With photoshop, i painted the base colors using gradient map for each parts of the character ( body, hair,…
another possible method is to create a sphere and all the separate patches. Now create a space warp/geometric conform object for each patch. Set the conform object to have a lookat controller to the sphere and set the sphere as the wrap to object of the conform object. now bind the patch to the conform space warp object.…
MCG looks great and I'll bet we'll see some very useful tools from it in time from users. But I do see one potential drawback. Since any modifiers created from MCG would be a plugin, won't they break every other release or so like other plugins? If someone created a cool plugin and decided to share or sell it, you would…