Esselle - First of all you need to baking you normal with one smoothing group. But...A chat would be good for polycount :D . Or continue this with private messages to not spam this thread :D
Certainly looking good, also the setnormals speed improvements sound interesting. Not sure its enough to make me continue spending so much money per month though :/
Hey Quasar - Nice advice on adding the cable cutter and tail guard, will implement them asap :) continued tweaking the landing gear lolol... this thing will be the death of me. will update soon.
This is AWESOME! Between this article and the massive Borderlands 2 art dump, I really hope the trend of huge info and art dumps after release continues. Thanks to all involved for this.
mmm maybe continue the dragon head with like a body.. but its the handle (no normal sword handle )... maybe ? also i dont like the dragon head ... just my opinion
I also didn't find the prop position online. I'll continue to check for updates, but I'd like to make it known here that I'm very interested in that position. http://KerbyWithAnE.com
@braseN and @yararstss Thanks guys :blush: I really appreciate this comments, its encourage me to continue work enjoying each stroke I made on the character, cheers buddy's
This is unclear. Can you show an example of what you want? You CAN make a continuous horizontal texture in 2.5d mode. Some tutorials. http://wiki.polycount.com/EnvironmentSculpting#Sculpting_Tilable_Maps