I don't know if you plan on doing any modular building in your levels, but Digital tutors recently put up a good tutorial on how to approach it. http://www.digitaltutors.com/11/training.php?pid=857
Almost finished... Only missing the "Hands" of his secondary Arms. Working with the modular parts was quite a breeze for creating both arms. There's quite some error fixing to be done once I'm finished with the Hands. *sigh*
Helms Deep is the place where the King runs out on fire right? been a long time since I watched LOTR. great stuff and cant wait for next update. Also how much of this is modular?
Having modular shader makes a lot of sense, giving the user to make it as complex as he needs. The new mental ray shading system is clever like this. Start with a lambert and just layer a spec module and type.
Hey Tomiajayi, no they haven't updated it..... It will still cause motion sickness at the default settings :) BUT... to Zbrush and pixologic's credit the UI is completely modular, and customizable.... completely. There are no boundaries or limitations with it, and its really straight forward and easy to do.
In the recent past, a lot of MMO's are lower poly, but nowadays they're way higher. I think that poly's really aren't of too much concern anymore nowadays, as long as it's not completely ridiculous. Even for modular pieces.
Hello there ! I'm currently going to work on a new personnal project, is a house in mountain. I have already taken few reference for the house. (I want to work on the modularity) The car is made from another project. i'm in the blockout phase Thanks for the advices !
Severely early stages of making a modular Izba (old russian cottage) but i wanted to post progress updates and get some critique going on. Should i go do a lowpoly of the rounded logs or just try to paint it to look like that?
Hey everyone, I started working on a new environment inspired by The Division. I have started a block out and have gathered some overall references for the environment. I am going to make it as modular as possible. Any comments or critiques is greatly appreciated!
Here is a substrata entry me and SveinY made, he did most of the highpoly sculpting and texturing for tileable parts(ground, rock, moss). I did setup the scene inside udk and modeled most of the lowpoly's and modular pieces. Feedback is very appreciated :) Final: