Is it possible to cut fibermesh (for example with "TrimCurve" etc) but after that groom it again afterwards? the cutted fibermesh behave different when it was cutted... The goal is to achive something like that
Even in such cases it doesn't prevent you from having perfect shading without any visible pinching by just editing , transferring vertex normals. Nobody used sub-d topology on static meshes in games before. Only on characters. Now it looks like a must for some uncertain reason. Here is an example how with totally "bad"…
It's all look pretty much like CelShading Toon Shading (you can google both and how it works.) with flat colours. In Arnold you have basically there a slot for Diffuse Flat Colors and can readjust color of the Shade that works something like on the screenshot. Shade color also can be connected to the diffuse color with…