Mathew O: Thanks! : ) The ingame meshes are made more or less like "normal" meshes with mirroring etc for dynamic objects, even if the virtual texturing has its own quirks to get optimal results : ) (slight different way of UVing and building) but there is nothing fancy going on. World objects are all giganormous unique…
Hot damn I love all of your concepts Gooba, including the ones on the UT forums (i'm just lurking there for now) but the latest one is phenomenal. When browsing the entries a week ago I thought you were too busy on the UT forums designing out concepts for the weapons and I said to myself "Damn if anyone should be in this…
Here's a list of Portuguese speaking Autodesk app forums: Autodesk Knowledge Base Perhaps search there for help in either subtitled or native speaking tutorial/course content, also a degree does help in terms of visa application processes but relevancy for a Architectural qualification in the 2nd to 1st tier studio…
I echo what Jose said, use lots of reference and figure out if you're working realistic or stylised. And even if it's stylised, use realistic reference. Stylised designs are derived from real life and real things, even if in an abstract or altered way. In case it's useful, here's a video by FlippedNormals that may help…
Got 20 years of riding under my belt and several of those years I rode over 80 days a season. I'd take you riding here in the PNW but I'm out due to a stress fracture in my left foot for at least a month. Some decent suggestions here but PM me and I can give you a rundown of where to hit and what to hit based on your skill…
couldn't care less about a billion polys streamed from HD whatsoever. these files won't import into another app and i found both Z's and MB's normal/disp map generators to be severly lacking control, so what gives? if that is a free upgrade, then it is welcome, however wasn't only 2.5 supposed to be free? are they pulling…
I'm in the process of working on some new plugins/kits for full MODO in the background that should be utilized for indie as well. We know that users want ACS2, but at the price point its at currently it may be counterintuitive to put it on Steam. We're sorting out what to do though and will let the Steam community know.
How did you get these? They look like shots from 3ds Max. I've been trying to use 3D Ripper DX, and RipperDX, to capture meshes from Stalker, but they don't seem to like Steam games. Something about how the EXE has to run thru Steam I think.
but that is one thing that i like on dota, on steam games in general on league of legend for example when you try to start the game you get the message that you need to update it sometimes you want to play that time and dont want to wait btw, if you want you can change that in the configuration on the steam =]
Hi, I am Nobiru, 3D artist and 2D artist a little. In this thread I'll post my works. My steam workshop: http://steamcommunity.com/profiles/76561198101538335/myworkshopfiles/?appid=570 I still looking for concept artists. If you want collab add me in steam. Если вы русскоговорящий, то я есть вконтакте:…