I think the light source make it look oversaturated, maybe too much ambient light and the walls looks too similar to the roof making colours blend in to each other The only darker shadows are in the archways underneath the buildings and even thought the light appears to becoming from the side slightly, if you step back and…
Hey John, sounds like you learned a lot from this environment. And that's awesome. If I had one suggestion for your future environments it would be to start your lighting early and really give it a lot of attention. Good lighting can make an average environment look interesting and bad lighting can make a great environment…
Hey! Nice to see you on Polycount Piggy! One thing I'd like to point out is that you need to fix up your light a bit in your exterior scene. Make sure you have a colored ambient source that represents the color of your sky. Maybe a lightish blue. After you have that, get in a Big Direct Spot light that represents your main…
Hi everyone Using this concept art I found on artstation ( https://www.artstation.com/mukholov ) I'm creating a similar scene on Unreal, looking for some feedback as i've been sitting too long wondering how to improve it more. A few things: - I haven't finish the lighting (and the bg! ) at all, only some few tests. I'd…
Lead Artist Department: Train Simulator 2 Base Location: Kent, UK To apply, go to www.dovetailgames.com/vacancies Overview of Department The brand new TS2 team are now ramping up to deliver the next generation of train simulation in order to create an immersive experience for our train hobbyists. Overview of Role Summary…
Hi, im currently working on this scene based on the potions room shown in the later films, with some slight changes. there is allot i want to go back and change and fix from all of the canisters, jars and potion bottles as well as redo the texturing for all the tables and a few of the other assets. The lighting also need…
A new problem hoping for any help with, this time it's the inner gun barrel. UV's (only selected issue parts) Substance bake -The horrible join line running down the middle only seems to extend from the rear and doesn't seem so visible towards the tip. (I checked the UV's and they all sit within the tile map) -It isn't…
This project was started a couple of years ago but stopped due to lack of experience. Then I tried to recreate everything from scratch during the Artstation challenge, but again, I wasn't able to finish it due to personal circumstances. Now I finished my previous project and decided to finally complete this environment.…
This is looking cool, Josh! My biggest concern is saturation. Like value, saturation can pull the eye. This focal saturation should pull the eye to the bed and be strongest there. In your current iteration, the hallway competes a bit with the bed, and some of you other emissives/colors meet similar levels. Let's talk…