http://books.google.co.uk/books?id=f2Ca-m0MjagC&pg=PA22&lpg=PA22&dq=racial+anatomy+face+differences&source=bl&ots=VnUUcWEj1p&sig=TXGmHm7bYM5q-odM8liaB2UmQ2E&hl=en&sa=X&ei=bXI4U97iNLTT7AacvYDYBQ&redir_esc=y#v=onepage&q=racial%20anatomy%20face%20differences&f=false found a sample chapter (3) of this book which apparently…
Ok, resurecting an interesting thread here (necromancy, here I come !). The rigger next to me wants the hands to be parallel to the flor in order to have the Y axis pointing up so the animator are alright with it (meaning that they have nice curves and controlers are oriented correctly). So, that means that we can have…
what do you mean y that :P Actually i wanted to make 2 color , left and right with diff colour . hence I am only make front and back mirror . The top left and top right pieces was the sub part of the overall . I think i made a mistake there . And the map was layered based on tutorial , normal , ao , cavity etc . So yeah .…
If blender was your first software its likely Maya won't "feel right", you have to.force yourself to practice with it more. After a few days you.will become more familiar with the tools, the basics are still.the same. One other upside to learning them is if you are needing.advice at work your coworkers may not be familiar…
Tonight I got a little side-tracked and put together a shader that lerps between an albedo texture and a solid color and applies it in a world space gradient. I tend to use it for the algae growing on the rocks in the pond water. Here's a preview of me just ajusting the world Y offset. Yeej it worked! =) Currently no…
Once you have entered the split edge ring tool hold down Ctrl+Shift+RMB and a menu will appear, turn off auto complete and the tool lets you select edges instead of doing the whole ring. Press y to except your split, further information can be found in the Maya7 help file on split edge ring, there are some neat splits you…
Woah that's detailled! This and Tim's Sarge... that's cool! Could you elaborate a little on your Zbrush technique? Looks like one more hidden secret you discovered here. I'm curious about these little rings around the shoulderpad tubes, the Y-shaped screws running along the side of the torso aso. The render makes it look…
Hi all, I have question about controlling my skeleton mesh in 3ds max. I want to input external data coorditnates x,y,z and create character movement into my skeleton rig. How could I approach this and implement this into 3ds max? Can you import some data into you're skeleton mesh / or biped? Thanks in advanced for the…
I have this very weird problem in max 2009, whenever I select the object and try and type in coordinates in the x,y,z boxes they are all zero and don't respond when I type in new values. This happens when trying to adjust the pivot too. It happens very randomly, I can be working for half an hour with a scene and then this…
Hello guys, Download link: http://www.seenax.com/portfolio/cpp.php I found a way to bake HDR information in one RGB image (without using any alpha channel)!!! This is a very useful technique for baking HDR lightmaps. I used Y = 0.2126 R + 0.7152 G + 0.0722 B function to get luminance out of an image. Lightmap encoding…