Hey thanks for the reply. I've struggled a bit with keeping the cheek bones without making the face too "lean" in a way? Like I'll carve them out initially but always find myself adding more and more fat & padding until they are almost gone in a way. Can you also explain what you mean by base of nose is missing? I presume…
You have a couple of misconceptions here that need to be cleared up. For starters, we have this service concept. You think that companies, organizations ostensibly designed to acquire and accumulate capital, are beholden to provide the services and goods they produce without charging for them? I would think they would be…
Thanks James and Casey, if you get around to it let me know. Same with you Pete. Jimmies - I definitely can understand your point of view. It's certainly not for everyone, but if you have any more detailed crits on why you didn't enjoy it that'd be great. But yeah, I kind of expected that it wouldn't be for everyone. Neo -…
Thanks for the feedback! Really appreciated! Latest updates: Sentinel baked down and implemented into the level. Spent a few hours getting Swarm set up on my laptop, so I now have a little 2 machine render farm. Lighting builds go significantly faster! Initial lighting pass done. A little closer to what I envisioned, at…
@BagelHero: Thx for that link. I am still wrapping my head around PBR. I thought I could use a constant value for spec and a map for glossiness. My thought was the spec value of rusted metal and wood/plastic wasn't different enough to require a map and being that rusted metal isn't considered metal I could just set…
I like to use the Working Pivot functionality frequently, especially when working in Vertex sub-object mode. Because of this, I wrote a macro script that will set the Working Pivot to the center of the current vertex selection, and assigned a hotkey to it. I select whatever vertex I want to use as the pivot point and press…
Hello! I have little experience in Zbrush and I've been attempting to learn about stylized sculpting for the past few days. I have found an interesting article belonging to Fanny Vergne in the Vertex book #2 related to sculpting stylized slabs of rocks. The end result of her sculpt is this: The rocky detail on these slabs…
CLOSED. Thank you for every applicant's time and efforts. At this point we have decided on an artist to work with. --- We are in early stages of developing our VR game Eye of the Temple. We are seeking a concept artist who can create sheets for several props to replace current placeholders as well as a few paintover color…
Who we are... Fusioncore Interactive is a small game development studio with members from across the globe, each with their own unique talents and skills. We are currently working to release our first game, a mobile JRPG. It's a cyberpunk themed action/strategy JRPG aimed at both the casual and more intensive gamer. We've…
Hey all! I'm a Sona main, and with Arcade Sona being my favorite skin of hers, I decided to illustrate a new splash art for her! I'll be posting updates in chunks, so this post will contain my reference images and initial thumbnails. :) Reference Images I started out with Sona, grabbing some of her splash arts and her…