Is there any chance you could post a picture of what it is you're trying to achieve, the example you're giving makes no sense to have anything other than an opacity scalar parameter because the example is static. Is what you're attempting to make something that can be observed in the real world, or is it something that's…
Thanks for posting that example Monster! I didn't know you could store the results of a 'case of' expression into a variable. I've just used them to execute code in my scripts. And of course now that I go back and check the documentation for the case expression it clearly shows it being used that way in their example...
:P I think its still nice he's giving an example (it does illustrate his point). Maybe add on to it EQ? I'm sure you have a good example of how to setup both smoothing groups + uv setup so that you'll get some good results from the bake.
Hello guys, Short example: I want to build a character with different Subtools (spheres). How could i mirror a sphere in zbrush? For example a hand? At the moment i have built a character without hands. Now i want insert a Zpshere, to make a hand and dynamesh it together with the body. BUT! Its only one hand. How can i…
I want to know can I produce polygons in Zbrush like in Blender -http://wiki.blender.org/index.php/Doc:2.4/Manual/Extensions/Python/Example If yes,then how can I do it? Please provide example. I know about Zscripting, but I think that it cannot produce polygons. I really need your help. Thanks Indy
Hello, Was working with my texturing project in Mari. System crashed and now lost all my work as cant open the last saved file. To prevent this &%&% happen again i have a question. How to save multiple copys. Example: Save 1 Example: Save 2 And where does the Mari save the files? Are those saves hidden? (what path is it)
This is looking great so far. Definitely a fan of dark twisted forests! The tree art looks like it was also done by Billy Wimbletthttps://www.kotaku.com.au/2016/01/the-art-of-fable-legends/ A couple tricks I used to get that dark foreboding look was to set distance fog to be 100% black at the camera, and fading to zero at…
Hello guys! We are a small team looking for an Artist to help us with our project We're looking for someone who can develop a full character from Modeling til the Low-poly in game textured. I'll leave an example from the concept we need Please message us with your portfolio, deadline and price for the project! Thanks…
Hi Everyone! I started talking about this a while ago and I finally released my PBR Texturing plugin for Unity last week. It's called Materializer and is in the Asset Store Materializer is a fully integrated PBR Texture generation tool, that's compatible with Alloy, Lux, Jove, Skyshop and Unity 5 Standard Shader. Demo…
Main problem would be that it's to boxy. Imo usually caused by: -Not using enough real world reference -Not pushing yourself enough to do complicated shapes, here it also helps to search for some kickass guns to give you inspiration/reminder of what to do. http://imageshack.us/a/img198/8140/0rhq.jpg Example is (1), check…