Hello, I got a question about the model, do we have the right to post them on artstation for example to show my texturing work, and mentioned the artist's name on the description ?
Can you expose part of the green as negative space in your design? For example, a flower shape that echoes the white ones. Right now it's kind of a large blank area in the middle.
yyyeeesssssss! awesome stuff man. How long does it take you guys to sculpt a character; like any of the town residents for example? cant wait for those bigger pics! ")
Aw crap :( Unfortunately It is the useful things that seem to be bugged, for example, I can hotkey the bevel tool itself, but not the operation with the bevel [b]menu[/b] that allows for better control.
in caricatures, what really sells the picture is not only the curve on the top of the eyelid but the mouth creases. -This could use some attention on defining it a bit more ^^MM provided a good example of that
That's exactly the treat I mentioned...couldn't find it, though ;) But as I said, you'll loose the new ePoly features introduced in 2011, for example Ring/Loop Selection for Polygons/Vertices.
Any chance you could do a video capture of your workflow, with a quick example of a small torn area to show the multi-layer work? This is some really slick sculpting.
quick question can the items in sets have each there own texture map? example I have a hat with its own texture and a mask with its own texture. thanks
Some, not all. Capcom is a prime example of a Japanese dev that Is focused on it's Western audience yet still manages to sell extremely well to the eastern audience. Then you have Kojima and co.
Indeed, there are people on ZBrushCentral (boozy_floozie for example) who make illustrative art entirely in ZBrush (with maybe a small amount of PS touch-ups here and there), try doing that stuff in Mudbox ;)