Also wanted to add to @William3DArtist answer. You can create an additional channel that is custom one User0, User1 etc and put it as an extra export map. I used this a lot because needed masks exported from specific textured regions and use it later in shader, because of the amount of iterations, that gave me automaticy…
Schell Games is a highly talented group of artists, programmers, producers, and game designers led by game industry veteran Jesse Schell. We're the largest full-service education and entertainment game development company in the United States. Since 2002, we've worked with world-class clients and partners to create…
I can control the vertext normals with 'Set vertext normal' and 'Vertext normal edit tool' but I want to specifically point the normals at a location in the world. The other options just point at the horizon. For example the vertex normal edit tool does this But what If I want it to do this This is so I can bake at the…
Rokoko a motion capture company have just released Rokoko Video an AI tool allowing you to extract mocap data from just a video. It works pretty great! Here’s an example Alberto and I done.
Hello everybody ! I'm starting using substance painter and really struggling to paint through the model (example : through a character's body to have nice grades on the color of arms/legs/face) It's a simple question, sorry for that but I'm really having a hard time with that 😅 Does someone can explain me how to do that ?…