@SnakeDoctor - Give the morning stuff a shot. It's hard to get used to, but I'm really starting to enjoy my quiet am jam sessions :) I'm going to make a habit of setting articles and tutorials up to read during breaks at work. I won't have time to surf around for them, but I can have them keyed up like you said. Did that…
Let's say you do that. You get four points from using the English language, three from making it here, and up to eight from having European leads, so you'd get six. You've got thirteen of the required sixteen points to qualify. Of your remaining choices there's... A European or fictional setting, four and three points…
Hey, thanks guys. Nah, it's not a self portrait... it started out as one of the random people off of 3d.sk. It is a bit low poly but I sort of wanted to see how far a normal map could carry something with that little geometry. Here's another head (ignore the hair, I hastily scribbled that in) and a doodle I'd like to get…
I am having troubles creating modular assets. Specifically - walls and floors. I've seen countless topics on the internet and tutorials on youtube, everyone seem to run into this problem. And in those videos people tweak some lightmass world settings and magically get great results. However, no matter what I do, if I do…
A lot of the advice here is for getting work in a game studio, where you'd like be doing retopo rather than the full pipeline you clearly demonstrate you can do. I would approach this aspect a little differently. Rather than make more characters demonstrating variety, what I would do is similar to this guy,…
hi thank you guys again for setting up another challenge, i absolutely love the style for all of these concepts. im getting started on the hard surface challenge, ive recently had to relearn alot of things about this form of modelling and had to switch over to blender since its free. ive just got a simple orthographic…
i think you only need to start making full realized models. the art skills are already good enough. And making convincing human anatomy is one of the toughest things. you already doing good at it. But there is a difference between rough sculpts and a finished game model. will be fewer jobs and more gate keeping for…
Hey Flaagan sorry for the slow response. As far as keystone goes, start by placing bets on both the 10 and 11 keystones as they often get hit. The inside bets for me is where the more reliable money comes from however. You just need to play probability. For example if the dice have dished out two numbers that are low in…
Thank you for commenting Chris! :) yeh, I was thinking about that sleve and if I should get rid of it completely or not, I know it would stretch the texture a lot :S also, i wish I didn't have to rush it so much... but because we had a dedline on Friday for the sculpt and the retop I had to move on to retop by that stage…
Ok so I'll start off. Where to start... First thing that kind of threw me off was the scrolling header. That is a way for me to select your art work, Likewise I can look at your art by actually clicking on the thumbnails below. Get rid of the header make one static image and stick with it because you don't really need two…