This is my portfolio. I go for realism, and accuracy. I've mainly used Blender so far. My email is here codyferguson41@yahoo.com or contact me through my linkedin I provided in this post. https://www.instagram.com/metaldragoncustoms/ This is just kind of something I picked up as a hobby. I don't have a lot on there yet,…
Heyo! Got some lovely shading and you have a good grasp on colours! After a little google here are some ideas for your background http://img3.wikia.nocookie.net/__cb20131217002249/p__/protagonist/images/8/89/Xena.jpeg…
Hey roboy! I really like your foliage scene, but I think you should push it a bit further and make a focal point for the scene. Your foliage is really nice, but it is strange to see just an environment floating in the air in Unreal. Maybe take a look at some terrain tutorials, as I think this would really look great, and…
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Sorry to take so long to update, other classes and a part-time job tend to get in the way Ashaman and Ivanzu thanks for the compliments and I agree the grass was bad, much better than my previous attempts, but still bad Linkov, thank you so much for commenting, I've seen your advice around the board and seen your advice…
Hey! Thank you for your comment. Lurkers are one of my favorite units. I'm still a zerg boy after all these years. I've updated the concept and grounded a little bit more. Still a lot more to think about.
I'm facing an issue on which I can't seem to find any answer (google/forums...) when it comes to import a quite simple setup : * One joint that has a non-uniform scale on it (like (0.7;1,2;1,3)) * Its child joint, which rotates and doesn't have the option "Segment Scale Compensate" ticked in Maya (so the rotate will behave…
We’ve all been there. You find a "bargain" 3D studio or a freelancer with a killer ArtStation, but three weeks later, you’re the one staying up until 2 AM fixing non-manifold geometry and flipped normals. The truth? The hidden cost to make a video game isn't the initial invoice — it’s the "rework tax." If you’re a Lead…
Based on my experience, it seems like you'll notice a performance hit faster with the larger resolutions and fewer actors before you would with a ton of actors at 128 pixel resolution. But that's texture memory and not directly related to just the probes, I've just never had any other issues with them. DX11 has a limit of…
I am so glad to at least see a topic on this subject and I wanted to say that RyanB I like the way you think, It appears to me anyway that you seem to have thought this through thoroughly. I don't think they would mind the expensive part It's the lack of control I think they would be the most turned off about. I see It…