Modeling is really great! I think you can do some tweaking on the blood, it looks like a plastic paint. Maybe adding more details on the specular? The skin looks more plastic than a creature skin. Anyways, good work! :)
I agree with Pav3D, some extra colour variation would really help with focus and presentation. I would also suggest working in another material onto the character, perhaps for the eyes, to suggest that this is a living creature rather than a wooden sculpture.
Thanks man, I'm going to be updating the blog regularly! Here's a still that will be part of my credits. I'm modeling and rigging the little jelly fish creatures, the ones in the above shot are just temporary, though the shader is fairly close I think.
Yes it's really a common story when a mage called Louise is supposed to summon a creature but instead summon a human from earth in her world. At least have the decency to not lie to yourself about your original concept heavily inspired by anime.
Not sure I love the black eyes. Given the elemental woodsy mystic creature vibe, maybe they could glow? I think a simple scene with grass and a hint of woods in the background would put this over the edge....walking through the mist for the pose.
The silhouette of the thing reads like one of those "creatures from the black lagoon" monsters from ancient horror movies. If it is to be a Doom inspired monster, I'd consider filling out the silhouette by adding in some mech components -- something like the Revenant.
excellent great movement great detail! the rider's posture seems a bit stiff to me , i dont know... also those "coin" thingies in the creature's ass, i would lift them up a bit to give movement / wind to them
I just found Masahiro Ito's(Silent Hill 1,2,3 _Art direction/ Creature & Background design.) twitter page. NSFW warning! https://twitter.com/adsk4 Edit: Links to his own website and pixiv account are linked in the twitter page.
Nice! Frozen kobra works for me, great shapes working with textures. I think if you take a bit more time working up the textures and improving some proportions of the models you'll have some even greater creatures in no time!
Trying out some substance painter on a simple object to figure out stylization. I think we will need to really push the proportions and tone down the realism. p.s. Pumpkins are easier than making a big creature or whatnot for first tests :)