"Great work so far"? Haha, many thanks! Just think that I was expecting torrents of bad critics when posting the images... :P Wow, so it's you the one who made that mod? I randomly found it some days ago while googlin' for some help... It's really insane, it catches me! Great work indeed! :D The only thing that I could say…
Finally, some nerd talk, haha. A few things I should mention is the computer has been used by me alone for around 2 years (its the 2008 model). So its using the Quad core xeons that dont support hyperthreading or anything. I usually try and get a new system every 2 years if it will be fast enough to justify the price. Also…
Positions offer hybrid assistance perks, meaning it's possible to WFH for 2-3 days per week from the beginning, though the offer may vary depending on a variety of reasons. At the moment applicants currently based outside of Europe are less preferred for the position (relocation assistance is very difficult to spare right…
[ QUOTE ] Bouderdash And that one for the NES where you control a tank that can run up walls and stuff. It starts out where you chase after your pet frog... [/ QUOTE ] Blaster Master. I'd go for that one too. I loved jumping around in that tank just to watch the suspention and wheels turn.
Pretty good. I like the edge work done on the buildings. I do question the heavy water tank on a slanted sheet metal roof. Just doesnt' seem it would structurally support itself. If the water tank foots actually protruded throught the roof I would make it more obvious and notch a hole on the slanted sheet metal.
Damn I need to get better at updating more frequently. Anyway this update includes the completed Cryochamber Front and Cryoreactor back. I created the front and back of the Cryochamber differently so they could be used as separate assets but still giving me the ability to have it as one (mind set here was if it was in…
stray said: Hey! Thank you so much for the kind words and feedback! :D Yeah I can see what you mean, especially with the boots. I'll have a play around with it and post the results.
Thanks AtlusZMH - the weapons are very old models, I will def put some time over the weekend to upgrade them up a bit, thanks for the tip about the spec maps! percydaman - which one were you talking about? the city one has dirt maps init, and the starship bridge was not meant to have any dirt in it I was trying to keep…
Whats up everybody ? XD I'm almost 1 week without update this Project as i said, But.... Now is thanks given's week so I will be modeling and texturing everyday, I will be posting updates for this project and also my Apache Texturing project: http://www.polycount.com/forum/showthread.php?p=1713365#post1713365 So To start…