Hello, I’ve been practicing
modeling for 4 months now so excuse me if I am asking evident things here. I
know this is a subject that has been asked many times in different sites and
forums but I would like to get a clear understanding of the whole process of creating
game environment scene. My goal is to create a portfolio…
My project is currently migrating from Unity 4 to 5, and with that we are adapting to the new GI changes and PBR. We are in linear rendering, and I am using Substance Designer/Painter for texturing. Now what I am trying to figure out for certain is- If I am painting textures in linear mode(not using sRGB for albedo in…
I'm gonna assume you're using an ik solver for the legs in maya and then you just export the animation into unity as is expecting the same result in unity. all animations in unity are fk unless you add ik solvers to joints, it's amazing your feet are as planted as they actually are.. what you need to do - in your animation…
Oh just my experience on twitter before I stopped posting on the platform. Initially my feed had content from artists I follow and was thus mostly art/game industry updates. With the culture war/nicki minaj/gamergate nonsense and israel palestine conflict, many artists I followed were reposting content related to this, so…
I'm working on a senior project, and we chose Unity to run our level. We are having serious collision detection issues with all the meshes we try to import in from Maya. I don't set up any previous collision in Maya before exporting with the FBX format. Unity ships with a collision creator for static meshes so it seemed…
OK. You should not expect mental ray to render normal maps the same as Unity. It only matters how the normal map looks in the target game engine. How does it look in Unity? Zbrush baking is not synched to Unity. To get normal maps to shade correctly in Unity, bake the map in Xnormal with this plugin.…
I did triangulate the mesh before baking, then I used a version with quads in Blender and Unity. How can I make sure the triangulation stays the same between the baked mesh and the one in Unity if I'm rigging a mesh in quads? If I export the rig to Unity, It'll automatically triangulate it, but then I guess that won't…
Dear Polycount forum folks, today I got asked by a friend to create some levels for his mobile device game. He creates this in Unity and want's to put it on the app store. He told me we could make some money if it gets downloaden, and he wants me to create the entire levels, including the assets and everything you need to…
Gameloft Barcelona, the studio behind the mobile gaming hits Despicable Me: Minion Rush and Asphalt 9: Legends is looking for a Technical Artist to join the team. About Gameloft Leader in the development and publishing of mobile games, Gameloft® has established itself as one of the top innovators in its field since 2000.…
Starboard Games is looking for talented programmers to join our project INT (www.int-game.net), a roguelike turn-based Sci-Fi RPG with a strong emphasis on exploration, dungeon crawling, character customization and story-telling. We are an indie studio comprised of highly professional and friendly people from all over the…