Assuming you're using a brush that is completely curve-based (topology brush or zremesherguides), you can just draw a second curve that bisects the first one. A point will be created at the spot where the curves intersect, which will essentially split the curves into multiple segments. You can clean up curve segments by…
A racer who has had the option to race more often has joined my class recently so now I have competition. I haven't been practicing on the computer as much as I should have with other life tasks. I want to set aside some time for this. I'm not making any sense. Ok. I race R/C Cars as some know. Sample. And yes, I know how…
Ohhh damn. Love me some GiTS. I understand the metal wear and tear, but my personal opinion would be to not have it on the "eyes". The back cab should have some traffic damage since people get in and out of there.
Just watched this video and was wondering if we could implement this for ue4, does ue4 even use sRGB for rendering? Here is the video https://www.blenderguru.com/tutorials/secret-ingredient-photorealism/
Here's some photo's of my first hi-poly sculpt (clarification -- first character sculpt) I've been going through the process of turning this into a game character, and now that I've come to the map baking I seem to have a whole list of problems plaguing me. Being a noob, it is hard to know what to do. I mean, the model…