Calling all Character Artists across the globe, I came across this live talk and thought I would share the love. Del Walker is giving a live talk on Tuesday 26 November, 17:00 - 18:00 GMT. Del is a seasoned Principal Character Artist with 14 years in the games industry, known for his work on The Last of Us Part II…
Last minute Christmas eve job (...basically pulled an all nighter) A Chrissie present for my land lady with whom I've lodged as a boarder since 2017, really lovely person so thought to express my gratitude, artistically. An acrylic on canvas, of a Tawney Frogmouth and chick. In the backyard mum had built a nest up a…
Previous was with SDesigner 5, the following is with SDesigner 2017. What on earth is going on? I've tried every possible setting and this is the closest I can get to what I want (polygroup/submeshID). Really I should be using 'MaterialColour' or 'MaterialID' as that's how I've set it up in Max but then I get just 1 or 2…
*On average players have created 3 characters each *80% of characters are between levels 1 and 30 *1.9% of characters have unlocked Inferno difficulty *54% of Hardcore players chose a female character *The majority of Hardcore deaths (35%) occur in Act I Normal *The most common level 60 build in the game is only used by…
You just need to change the following lines as below, then recompile the custom material node.117 float3 IridescenceBRDF(float3 L, float3 V, float3 N, float The fresnel bias was just my attempt to remove the fresnel from the default lit shading model, so you can disregard it.
Yes, I use "select object" instead the default one, another annoying default from MAX as swaps to unwanted selection modes. Anyway I don't think this affects the tendency that has Max to "move tool" mode even if you choose "select object" Q when coming from other modes. This is MAX 2017 but I think 2018 is the same and…
Someone's blog post called "10 reasons why Scrum sucks for games": http://www.spuify.co.uk/?p=107 I disagree with the overall theme of the article (we use a heavily modified version of Scrum) but if you read it you will see that what he's actually demonstrating is "inflexible production methods suck for games development".…
haha very nice site and work Fletcher, just the other day this site was empty and I was cock teased by you. Now its full of win, I think my fav has to be the shield. Keep it up man stuff is great you can also add that your work is displayed in the ga montreal art gallery. Someone took a snapshot of the open house. This…
We're trying out bundles at the Asset Store, you can already save $35 with the bundle but it's currently at 50% OFF. We weren't initially going to be part of the Unity Asset Store Reboot 2020 sale event but It's the best time to get it, I don't think we'll be doing this promo again soon. This bundle includes 3 of our…
Hello everyone! I hope this is the right section in the forum for my question. If it's not, please let me know. I am still very new to this, so please consider you are explaining to a noob. ^^ So... my problem is the following: I am trying to create an eye following a tutorial and everything was fine until I started…