Hey everyone, I'd like to share what we have been working on for the past little while. https://www.youtube.com/watch?v=NnrMiT4TmCk hyperPad's a powerful game creation platform on iPad that lets you make amazing mobile games quickly and easily. You can think of it as Unity(2D), or Construct but on the iPad. You get the…
Hey hey, I am a freelancer looking for work. The following is how I introduce myself on several platforms. I'd appreciate any feedback and advice you might have regarding my introduction and portfolio (https://tactilevisions.artstation.com/). Thank you! "Hey there! I'm a 3D animator, VFX, and cinematics artist with over 4…
I'm currently working on a side-scrolling space shooter project. I have a nebula texture with an alpha so that stars can show through on a separate plane. It looks fine when moving around in the editor, but as soon as you go into play mode the nebulas become smudged and blurry. For awhile it was not a problem, because we…
PLATFORM ENGINEER As a platform engineer at our studio you will be working on the platform team to extend and maintain core proprietary technologies and interfaces to third party services. The platform team provides core services to other engineering teams including platform agnostic interfaces to native platform-specific…
My guess it's a main reason why Marmoset once got extremely popular to do game style renders . Not Mental ray or Arnold . Wish Marmoset could provide same style on-line shader node editor Blender does . Plus some code export to show shader programmer or to chatGPT what you want. For some weird reason there's no convenient…
I want the spread between each pattern to be random number instead of an average spacing. Unfortunately it isn't like the FX map, so I don't know how to write a function for randomizing that