Hey all, I am looking into games that look original, for example Samurai 2 vengeance with the handpainted punchy graphics http://www.madfingergames.com/g_samurai2.html or the silhouette look of Feist http://www.playfeist.net/ It doesn't whether the games are next-gen or games for handheld, any other good examples of…
Also I posted this awhile back for someone on CGTalk I think, about how to create volumetric nebula fx in Max. Super-simple example, but could be easily extended into some nicer fx. Max file... http://www.ericchadwick.com/examples/images/volumelight_nebula.max (ditch the stars though, I used a procedural that doesn't scale…
I am by no means a character artist nor am I anywhere good with anatomy. But if you compare that bust has a lot of anatomy issues. If you break down the characters with for example Loomis method, you would still see a somewhat kind of working anatomy, even how and where the ears are placed. The ears on your character seem…
that's cool... i'm not really looking for examples of tiling textures... but more a list of textures to make for people. i've already made *(for example)* Corrugated Metal Particle Board Wood Planks... as part of my project to provide resources to env artists/level builders/designers my deal is that I miss the way shit…
Depends. Often it's best to refine the topology to match the flow of the silhouettes. If the model deforms at all, for example a floppy hat with ragdoll constraints, then topology flow really matters, it's helpful to have good edge flow wherever it bends. More on the wiki…
First I would to thank you for making this tool/software. I use it on a daily basis because it's fats and easy to use it. My current next-gen workflow make me using it a lot since I often make some bake with xNormal to test some parts of my models (testing UVs, Geo and even normals). In fact, I rarely use Marmoset to make…
The Content Examples by Unreal has a similar example available. The asset is named "M_Highlight" in their project. In case you need any specific help you can leave a reply underneath the post and I'll try to help you out. I've been meaning to post additional information about this, still haven't gotten around to it... - Tom
Realistic Mowed Grass - ideas? Ryse Moss Tutorial Also check out Alec Moody's vertex blending example. Looks to me like no transparency, just texture splatting http://www.polycount.com/forum/showthread.php?p=1899830#post1899830 also some more tuts/examples http://wiki.polycount.com/HairTechnique…
i didnt make the horizontal cuts, they are there to begin with. this thread is not about the example pictures, they are just there to try to explain what i want to do. What im trying to ask in this thread, is that is there some way to weld vertices based on whether or not they are neighbors, instead of the distance between…
Tags sound good why not something easy like [Highpoly] [Midpoly] [Lowpoly] then thread name so everything would be labeled Mandatory selection Examples: [Highpoly] 7000+ [Midpoly] 3500-7000 [Lowpoly] 1-3500 Post format example: [Highpoly] my Environment [Midpoly] my Charcter [Lowpoly] my Props .02¢