I was just suggesting more bounce light in some of the shots, was n't really being critical of the overall mood. Even dark shadows can pick out detail as long as they are not totally black. In the reference for that boiler room shot for example, the light behind the pipe has a nice warm glow, where it's slightly cooler/…
you can detect angles in shader in your engine to select for edges. Its probably possible to multiply a noise on top of that to break it up and look more natural. Not sure what rendering engine you are using, but for most of the big game engines you can find tutorials which will show you have to do basic edge/slope…
I know with substance and other bakers you have your front and rear distance, but when I have a high poly model that has detail that is dipped lower I can grab the detail on bake by increasing the rear distance, but when I make a custom cage by duplicating my low and scaling it that seems to miss some of that detail. Can…
About THQ THQ Inc. (Nasdaq: THQI) is a leading worldwide developer and publisher of interactive entertainment software. The company develops its products for all popular game systems, personal computers and wireless devices. Headquartered in Los Angeles County, California, THQ sells product through its global network of…
Mutant League: A Videogame Art Challenge! You've been begging for it. The rumors been circling. Hints have been dropped. Finally it is here. Sound the vevezulas, fire up the jumbo trons, hit the pregame tailgate parties and let's make some Mutant League goodness.We're kicking off a new challenge here at Polycount - Mutant…
We don't have an easy way to add skins, unfortunately. However if you use a browser that supports accessibility view modes you might try that. Firefox for example has "Night Mode" which looks like this:
Hello kanga !This model is definitely made by me, not by AI. :) Thank you for your opinion and time spent. Some recommendations seemed reasonable and accurate to me (for example, about the background and clothes). Have a nice day!
Sadly there is no material /texture software that I would consider convenient. All them are monstrously terrible IMO. You can just tolerate one while other feels intolerable. 3d coat had been tolerable for some time but then stopped to be such . I switched to Painter and hated it no less. All it's non-destructiveness is…
How does a studio decide between hiring employee versus freelancer versus outsource studio? Suppose this example: Need to create 30 unique characters, AA quality in realism style. Figure 3 weeks per character on average. Is an outsource studio likely to do it faster because they have a small army? And maybe cheapest, too?…