I said nothing to the effect of it being Shakespeare. I meant simply that American film studios (and other ventures) change things for no good reason or on the premise that American audiences can't relate to Asian themes/characters. OH NOES WE CAN'T UNDERSTAND FOREIGN! For me the lowest common denominator is the studio…
"Prof, 3dsMax snaps and selection work fine." The functionality stinks, and they haven't been upgraded since **1998**. Take a look at CG art 10 YEARS AGO and tell me that the requirements and workflows are the same? "By the same logic Maya is close to reaching the same bloated code base its been evolving, changing and…
Hello everyone, I would like to better understand texel density and how to maintain it in a scene. What blocks me is that I understand how it works, with the various mathematical formulas, even how many times to tile a texture, but then I can’t find a practical reference when I try to maintain texel density for an entire…
I can share mine though it was a while ago. I'd say it really depends on the studio and how well they have organised their onboarding process and what a junior is expected to take on as responsibilities. Usually there is the studio wide onboarding where they will cover everything from studio overview, projects, codes of…
Hi! Just a suggestion but if you want them to be more readable from farther away you can exaggerate your shapes a lot more. Especially since this game looks like its pretty stylized so far itd be cool to do some fun wonky things, like this for example
Looking for some advice on the most efficient way to add a stripe to a building. Constraints I'm working with: Unity URP, mobile platform. Low texture budget, have to keep instructions in a material low. These are the potential options I've come up with so far, and I'm interested in some thoughts/ feedback. -Have two…
When working on a personal project I had an idea how to use the new color range feature to generate random selection (this might also be useful for you @torba!): - First step is to get individual Subtools, so in case of the example you would need so split them first - Then colorize the Subtools with the new Range function.…
Does anyone know how to automate texture importing and material creation ?, like is there a script for it, wish I knew some coding. For example the objects in the scene are named like: Jeep_Engine Jeep_Tires Auto material script creates for all objects (Mat-"object's name"): Mat-Jeep_Engine Mat-Jeep_Tires And substance…
"I 3D scanned real popcorn and baked it down onto the pile using a diffuse height map." Could you elaborate on that, please? Might be about terminology, but I don't quite follow. You scanned individual pieces or a bunch of popcorn? And since you seem to be using a displacement map / tesselation, did you take the height map…
Porfolio (https://miagameart.carrd.co/) Discord : #miagameart - E-Mail - Fast reply I worked in multiples games genres and have experience with all of what a game needs : Backgrounds - Tilesets - Characters - Animation - Isometric - Portraits - Items. Responsible, I'll maintain contact with you and provide a trello link to…