We are looking for a talented sculptor, low poly modeler and hand painted/stylized texture artist. If you are an experienced freelancer and have a strong portfolio, please send me a message with some examples of your work.
Hello, so i ve read the guide for uv unwrapping and baking. it says where u have hard edges in your mesh, you need a uv border. but how do you unwrap a mesh for baking that has no hard edges at all ? an oversimplified example of a mesh without hard edges: kind regards
http://www.adobe.com/products/acrobat3d/main.html Click on the example PDF and you can see it in action. You can navigate around the 3d model within the PDF. Pretty sweet I say.
Hi, Besides Sub-D requirement, is there any benefit to using more quads on a cap? For example: The model is intended to be used in-game (on less than powerful hardware).