No. If you want to make it it slightly more optimized - reroute edges to make them all horizontal or vertical - you will save 2 tris. As far as I know it's even better for overall performance, but I'm not sure. Still,there is a case, when this additional geometry can be used - if you have one smoothing group - you will decrease the amount of gradients, but that a rare case.
No. If you want to make it it slightly more optimized - reroute edges to make them all horizontal or vertical - you will save 2 tris. As far as I know it's even better for overall performance, but I'm not sure. Still,there is a case, when this additional geometry can be used - if you have one smoothing group - you will decrease the amount of gradients, but that a rare case.
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Still,there is a case, when this additional geometry can be used - if you have one smoothing group - you will decrease the amount of gradients, but that a rare case.
Somehow I missed it. Horizontal/vertical slices are the way to go then.
Add more cuts perpendicular would help, but effectively move it closer to other quad-based solutions.