World machines basically a really advanced set of image filters. You've got pretty much all the control you want in there, especially if you realize you can import a heightmap as a base, eg roughly layout the mountains in a 3d package the put in world machine and use the erosion filters on it. I thought the example you…
Great start! I would work a bit on the dynamic of the pose. Sure, he's wearing the heavy shield but still, especially the hip/torso look like stitched together. I mean, they are, but you can rotate them individually from each other anyway. Look for example here - not the best examples, but a way more dynamic pose is…
If you don't believe him, you can google it yourself. Adobe does indeed have a track record of acquiring and killing software. Mixamo is probably the most recent example. As for the email, stuff like that is always said on an acquisition in order to maintain customers. Even if they actually believe it themselves at…
Hey Eric, Thanks for the fast reply :) I found out that i only get this error, if i load only the mesh and colormap. I tested it with the AK from the example files. As soon as i load a different map then the color map (doesn't matter if its AO normal etc. whitout or with the color map) i get no error. If i load a model…
So, you're happy they were sentenced to jail because you think they're douchebags? Ok. I think it's more of an intimidation tactic so that other site owners are scared to follow their example. There are only two ways around the piracy issues in my mind: either the various industries will have to learn to adapt to digital…
A problem that I have with the texture is that you don't really see any cement or plaster type material binding the stones/bricks together. You really aren't going to see a wall like that without a lot of whitish plaster in-between the bricks. here are some examples that might help you Also with that last example, it shows…
Welcome to 2D Noob Challenge August 1st-15th, 2013! To be clear, if you're bad at 2D, this challenge for you! It's all about learning! The objective of these bi-weekly sessions is to allow people to teach one another the practical skills needed to be a concept artist for video games and entertainment. As opposed to just…
Position Information Title - 3DS Max Character Artist Type - contract position Starts - Immediately Duration - approximately 4 weeks, with strong opportunities for future contracts Time Commitment - 30-40 hours preferred. Compensation - competitive, depending on experience Software Required - 3DS Max, Adobe Photoshop About…
I have noticed that 3d takes a lot of time. For example, at the start of my 3d journey, I modeled Daewoo Tico in 100 hours: https://www.artstation.com/artwork/0ngAey My other works on Artstation also indicate work time, so that one can compare.
This page will serve as a resource for all the Editors of Polycount and continue useful information for making blog posts, articles/interviews/tutorials, images and so on. Useful image information, relating to blog posts on Polycount.com Page 1: Creating posts with Wordpress Page 2: Important information regarding image…