1/ So basically i have this simple reference setup in photoshop for blender 2/ I crop based on guide lines reference parts and export every as png 3/ And just for problem showcasing, I will select only two images that I cropped "side view" and "front view" and exported from Photoshop So they are both almost equal in height…
That's what I was thinking. The only reason I considered it might still be relevant was that it was being used by Johan Lithvall a guy who designs some really nice hair for AAA's, he did the hair in the Horizon and Spiderman games. I wish Japanese devs shared more about their process for example how Capcom does their hair…
http://www.gameinformer.com/b/features/archive/2012/05/03/june-cover-revealed-the-elder-scrolls-online.aspx http://www.neogaf.com/forum/showthread.php?t=472749 Old Thread: http://www.neogaf.com/forum/showthread.php?t=472679 -Releasing 2013 for PC/Mac -Developed by ZeniMax Online Studios -MMORPG -250 Person Team -Started…
Didn't know polycount was that old damn. I think only problem with new theme is some elements could be separated. For example a line here? Or lighter background there to separate top part from actual text. Also text box is pretty much not visible