I'm a cheap bastard without work, so mine would be something in the lines of a quad (honestly, don't know which one), 3gb of Ram, 500Gb, a ati 4850 dual 2gb DDR3, a 19 inch CRT monitor. As for the motherboard, it depends on what CPU I'd go with.
Hi PolyCount, For my University dissertation I am looking at two options for my research subject. My current aim for when I leave is to be an environment/ asset artist so I'm going with a subject that I can benefit me in this area. 1. My first idea for research is looking into Physical Based Shaders and material as they…
Hello, everyone! First time poster, so excuse my ineptitude at this, but I am in the market for something rather specific: I've been looking around for someone who could do a model for a character I'm working on. When it comes to this particular model, I'm looking for a robotic character inspired by the likes of Five…
Just a few comments. - I didn't watch it with sound, so not sure if I missed a lot without it - this was the craziest thing ever! - some effects I didn't even think Cry engine could do (the warping highlighted walls, the black and white bird scene) - barrels exploding INTO existence (rather than exploding and getting…
in my experience, poles should be avoided for subdiv modeling, but it really depends on what you're making. Try subdividing a pole and sculpting over the surface to see if the results are what you're after When your model is symmetrical like your basemesh, you can just delete half of it, break up the poles by having the…
I just ran into this post on ArtStation the other day! Nice :) My biggest issue is the water/puddles are so evenly spread across the street and aren't really pooling in any dips or streams, plus the sidewalk looks pretty dry in relation. Super cute environment, good job.
The concept does strongly show curved wood. Sure, it would be easier to make flat shields, but curved ones wouldn't be that hard either. They most likely be stronger from frontal impacts too. It would just take a few days to soak the wood, bend it over a form and dry it.
Hey guys! Sry, for not updating last week, was very busy. Here is the PPK Walther handgun I've been working on. I'm still working on the textures. I'm determined to texture this gun properly and polished. But on the bright side, I'm doing good a far as lowpoly and normals go. Cheers.
needs more filth. (earty warn tones) dip your whole head in one of those grease bins that you usually find behind Chinese restaurants, them dry off on the floor of a car mechanic. Gonna be lots of jokers this year, but who ever is the dirtiest will reign supreme.