Please, when did i post a meme? Look the OP is searching for an engine which is simple to learn competent in 2d most likely, given the examples he had in the Threadtitle. Which Unreal just isn't, i wouldn't even say its the best options for indies YET (maybe it will it shows a lot of potential). For artists Unreal is…
I have used unity. However, I have not built a project on it so I am be no means an expert, but I am familiar enough with its features to know a few pros and cons. Despite my excitement for what Torque 3D may become it is still very much in Beta. So if you need to build a project (with an engine you know will work) I would…
Unity accepts native Maya files, but I'd suggest using fbx. We've run into issues where the native Maya files corrupted and we were forced to convert everything over to fbx. Also, just a friendly note. Unity also accepts the use of .PSD. So you can work directly from Unity using PSD's without the need to export another…
I'll preface this post by saying I'm in no way an expert with either engine, so take this with a pinch of salt but I have built a (very) basic fps in Unity with custom weapons/ammo and some env interaction/conditions etc, and in my opinion there's still no contest with UDK... it's by far the superior toolset I think. In…
That's something I'm wondering about, actually. I tried out importing some GIFS into Unity to judge them VS. the full-color TGA textures, and there was SOME size reduction, but not as significant as when I just viewed the TGA and GIF side by side in a file manager. SO I think Unity is probably converting the GIF and for…
Welcome to PC, right well firstly be great by providing some context. What type of rock are you sculpting? because they've unique characteristics much like fingerprints, dependent upon climatic conditions and/or region/s they're endemic too or indeed how they were initially formed....etc
Wait for Unity 2018.1 in April, it's JUST around the corner. It's the first version in Unity's history supporting skin shading with a proper translucency and SSS, officially. Current "Standard Shader" is pretty limited to non-skin materials. But if you really wish to play with such things now, then you'll have to get Unity…
Sorry for the late reply! I mean unity requires a butt load of extra shaders and scripts in order to look good you know? you probably already know that vanilla Unity is great for programmers but less awesome for artists. This is the kind of lighting i would love to have in unity without shelling out a great deal of money:…