Hi All, So I am in the process of doing some very rough tests for this space. I added some characters that are animated. Two of the three look fine in the space. One of them, the woman standing behind the desk looks overly bright. I can not for the life of me figure out why? The process was the same for all three…
Hey guys, I started working on a worm quite a while ago, its meant to be a main character of a short movie I want to make. The initial idea is in the first picture. I later realized that for the story it would be better for him to be a little bit more human like and to be able to walk. I did a fast change that you can see…
Updating Old Characters to PBR Part 1 - Ell: Concept By Rabbiteyes After a long time coming, I've decided it would be worth a shot to update my old work from school to fit more with a PBR friendly pipeline. I knew to be done properly it would take a lot of redoing of textures, so I tried to hack my way through without…
For a mesh like this, where all the shapes are generally soft and there is enough geometry to represent the harsher angles, there isn't much benefit to setting uv borders as hard edged. There may be some drawbacks to doing it, especially if you need to make LODs. Generally with organic shapes, you'll get more issues with…
Hi all, Here's a character I have been working on in my spare time, and was wondering if you guys could give some feedback. The character is half boy half dragon. The inspiration came from the breath of fire series, among others like the old TV series "the Tribe". Here some Marmoset renders (still working on textures)
Hello everyone! For my master thesis I'm in need of some help. I'm researching the usage of certain software by 3D character artists for different art-styles. If you're a 3D character artist, could you please fill out my survey? It won't take longer than 10 minutes and I'd really appreciate it!…
Hey everyone, would love some feedback on this character I'm working on for class. Theme is a battlefield robot medic. Was inspired by some cool steampunk masks and built the character out from there. I'm mainly concerned about the background.. I like the solid color gradient, but am not too sure if it's enough. What do we…
Company Description About Gameloft A leading digital and social game publisher, Gameloft® has established itself as one of the top innovators in its field since 2000. Gameloft creates games for all digital platforms and with an audience of 157 million monthly users offers via Gameloft Advertising Solutions a unique level…
On our current level, any characters we spawn on it are using the environment's post/lighting settings, which make our character look washed out and generally unreadable. I need someone experienced in UE4 to separate players from environment and re-do the post for characters. Note, we are a MOBA style game, so familiarity…
I've spent the last few months teaching myself Zbrush and various other 3D programs. I'm mainly interested in creating miniatures/statues for 3D printing. I've been tinkering around with an idea for a while: What's the most efficient workflow for creating a high poly character (for 3D printing) with multiple versions of…