Thank you so much guys for all your comments and ideas. Its been a very busy day fixing a few reported bugs, and now I have uploaded version 2.0.1. http://www.polytools3d.com/polyunwrapper/ Whats? - Fixed Crash when opening/closing UVW Editor in Max 2012-2013 - Fixed Crash when Unloading PolyUnwrapper - Fixed bug in…
These are listed from least invasive to most. 1) What was tied to the mesh? Did you make clusters out of verts and use them in the rigging process? Blendshapes? Clusters? Point on Poly? 1a) Which skinning method did you pick? It wasn't Dual Quaternion was it? 1b) What was the maximum number of bones influences? Maya…
Well, it's been a whole 4 years... maybe its time to update this with some new stuff? A good comparison with time and learning to show improvement I'd say. 2018 Working at Splash Damage on Dirty Bomb A lot of the weapons had to fit a style of quite rounded and fat while still maintaining very low polycounts while working…
www.huffingtonpost.com/2013/04/19/anonymous-blackout-cispa_n_3116509.html http://www.businessinsider.com/cispa-is-a-major-threat-period-2012-4 Anyone else planning on partaking in the blackout? Made a little quick index.html if anyone wants to save themselves the time. Upvote the reddit page while you're at it…
Maya 2013 is giving me an error when I try to load a HDR cube map saved as .dds float32 RGBA. Googling found some info on the Maya 2014 docs that seems to hint that 16 or 32 bit array(like a cubemap) textures are not supported. Surly I'm crazy and am just missing something?
I'm looking for a script or tutorial for FumeFX. I'm trying to create a black hole effect with the smoke and I don't know where to start on it. I have 3ds max 2012 with fumeFX and currently waiting for it to update so i can use it on 3DS max 2014. If you need any more info please ask nicely. Thanks.
Modeling: Maya 2018 Texturing: Photoshop CS 6 , Substance Painter 2017 I am looking for a junior position of the game industry in the North America. My goal is to create art that is good enough for the portfolio. Would you please evaluate my work please? It is fine ti criticize. Always Thanks :-)
"We are unable to verify your tax identification information due to a scheduled IRS outage beginning 28 May 2016 at 3.59 PM GMT ending 31 May 2016 at 10.00 AM GMT. Your tax information will be validated at the conclusion of the IRS outage. Your account will not be activated until after that time" I have this problem too, I…
Hi, I'm very sorry for the delayed response on our forums. I posted there as well. Substance Painter will read the soften/harden data set in Maya when you export as FBX. This data is used to shade the mesh in the Painter viewport similar to maya based on vertex normal smoothing. In maya you are smoothing/hardening the…
Hey guys, I have just been on a much needed break to Sydney, Australia last weekend and thought I would share some of my photographs. I have much to learn about photography so feel free to comment on anything about them. The weather was overcast and dreary for most of my time there so some pics are a bit dark I know. This…