turning off vertical sync helped my performance in 2d images. Painting on a 3d model is OK if the texture doesn't have layers, but i tried painting on a model that had a psd w/ like 20 or so layers and it wasnt very fun.
This is quality news reporting: "A 20-year-old whose lawyers claimed the VIDEO GAME "GRAND THEFT AUTO" [whisper] and childhood abuse [/whisper] caused him to kill three small-town police officers was convicted..." No agenda there, no sir. Frank the Avenger
Hi all, I m new user of Substance Painter, and I've an issuie : When I bake Normal / id /Curvature / World space, it's ok, I bake in 20-30 minutes. But when I try to bake Thickness it's veryyyy long ( 6-7 hours !!!! ?? ) It's normal ? :open_mouth: Thanks
I have a model I diced up into a bunch of subtools, there are about 20 of them. I'm having a really hard time navigating through all them. It takes me almost a minute to locate one before I can edit it. Is there any way to switch to a subtool simply by clicking on it on the canvas?
Hi, i have a blender model that i want rigged and put into a source engine format (.mdl), if interested, email me at NotAliasing@gmail.com. Pay rate will vary depending on how much work your willing to do, anywhere from 20-100$. More details will be disclosed in PMs.
I found this old video of Marmoset 1. At 1min 20s the video show Marmoset being used to visualise the normals on the mesh of the object - https://www.youtube.com/watch?v=xG-Uk7-O6_0 Has marmoset gotten rid of this feature? I can't see it anywhere.
Well HI! I looked and couldn't find a thread on this, but please link me to it if there is one. I've been struggling with trying to make nice looking plants and bushes. Cheap ones that are 20 or so polys. Anyone know of any tutorials or can give me some tips? Thanks!
Not sure if this is the appropriate sub-forum to ask this question, however would anyone know a fair quote for 20 illustrations all done within a month? I'm fairly terrible at giving quotes and still trying to grasp what competitive pricing would be for something like this. Is there some sort of magical formula that I…
Yes, they will be. The seems in your screen is not related to thin triangles . While thin triangles are not ideal you can't get rid of them completely for low poly game style models. But if you model for Arnold offline rendering you should use quad only modelling probably and use normal maps only for tiny hi frequency…